This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 01:07:22
The video delves into a comprehensive tier list ranking various factions from a specific tabletop game inspired by The Hobbit and The Lord of the Rings, emphasizing their competitive viability and strategic depth. Key points include:
1. **Mordor:** Ranked top-tier ("S tier") for its versatility and suitability for players of all skill levels, featuring affordable magic casters and impactful heroes like the Witch King.
2. **Angmar and Moria:** Angmar is praised for its synergy and complexity but noted for its one-dimensional playstyle, fitting into the A-tier. Moria is recommended for beginners due to its growth potential despite its lower magic capabilities.
3. **Dragon Emperor:** The unit has significantly impacted the game's meta, showing a strong 50-60% win rate in tournaments by emphasizing high-strength troops and strategic flexibility.
4. **Isengard:** Known for being versatile with expensive but powerful magic users, it stands firm as a standalone force rather than in alliances.
5. **Khandish Army:** Critiqued for its high cost, complexity, and challenging gameplay, requiring strategic thinking similar to chess.
6. **Harad:** Lauded for its shooting prowess with units like Taskmasters, its versatility in strategies, and potential when allied with Corsairs to enhance damage output. However, it also has limitations like low defense and courage.
7. **Allying Armies:** Discussions on strategic alliances highlight Harad’s strengths due to versatile units like half-trolls, while Corsairs are praised for their throwing weapons despite weaknesses in Might.
8. **General Strategic Insights:** The video emphasizes the importance of terrain, optimal builds, and skilled play for success across various factions.
The overarching theme is evaluating faction strengths and weaknesses, offering insights into competitive play and strategic depth while considering recent game updates and supplements.
00:00:00
In this part of the video, the hosts begin a new tier list series focused on ranking the factions within a specific game, breaking them down into categories such as good and evil from The Hobbit and The Lord of the Rings. They discuss their approach to the tier lists, emphasizing a mix of personal bias and competitive perspective. They start by evaluating the Dark faction, noting its high model cost and limited effectiveness, ultimately placing it in B-tier. They then move on to Angmar, highlighting its synergy and complexity, debating between A and S-tier, and eventually settling on A-tier due to its one-dimensional playstyle. Lastly, they praise Mordor, citing its versatility and suitability for players of all skill levels, and confidently place it in S-tier.
00:10:00
In this part of the video, the speakers discuss the strengths and versatility of the Mordor and Moria armies in a tabletop game. Mordor is highlighted as an “S tier” faction due to its variety and ability to integrate many different elements, making it suitable for players of all skill levels. They emphasize that Mordor is excellent for learning magic with affordable, basic casters and potent characters like the Witch King. Moria, while not as versatile as Mordor, is considered a solid beginner army that can grow with the player. It offers various playstyles like monster-heavy setups and alliances but lacks in magical capabilities compared to Mordor. The discussion also briefly touches on Isengard, described as a versatile “jack of all trades” army with expensive but powerful magic users, though they note that Isengard’s units can be pricey. Overall, these armies are appreciated for their flexibility and adaptability on the battlefield.
00:20:00
In this part of the video, the discussion centers on evaluating different armies and their effectiveness within a gaming context. The speaker highlights the strength and versatility of certain units, emphasizing the importance of having high strength troops and effective heroes. For instance, the Dunland troops, despite their low courage, are praised for their strength and flexibility.
There is also a detailed examination of the Dragon Emperor and its impact on the game meta, noting that this army, with a 50-60% win rate, is consistently performing above average in tournaments. The Dragon Emperor’s introduction shifted the meta to fight five-focused strategies, proving highly effective against other strong armies, such as the Bears. Additionally, the speaker mentions the impact of recent point adjustments on the Dragon Emperor and its associated Legion, stressing that while the pure Easterlings army still holds value, the legendary Legion remains dominant due to its powerful synergy.
The difficulty of incorporating Isengard with other armies is mentioned, suggesting that it stands strong as a standalone force rather than in alliances. The segment concludes with considerations of how certain armies need optimal builds and skilled play to outperform other prominent forces in the game.
00:30:00
In this part of the video, the discussion centers around the complexities and challenges of playing different armies, particularly focusing on Mordor and Khandish (KH) armies. The speakers elaborate on the trade-offs of various units, such as the interchangeable worth of Gothmog and the Witch King for Mordor, and the resistance and susceptibilities of the Dragon Emperor to magic. They express mixed feelings about the Khandish army, describing it as expensive, challenging to use, and often leading to boring gameplay for both the player and the opponent. The limitations due to army bonuses, reliance on cavalry, and difficult movement mechanics are also highlighted. Despite these issues, the Khandish army requires strategic thinking similar to chess. Additionally, the speakers mention the Harad army, known for its low defense and courage but high shooting potential with poison weapons and effective use of magic through units like the Betrayer. This segment underscores the strategic depth and diverse experiences of different armies in the game.
00:40:00
In this part of the video, the speakers discuss different strategies and strengths of an army in a game, particularly emphasizing its shooting capabilities. They highlight the lethal combination of 50% bows, poison weapons, and the ability to shoot into combat, deeming it potentially the best shooting army. They mention specific units like Taskmasters and Raz, and the surprise element in their abilities, which can catch opponents off guard. A significant point is the potential for different army builds and combinations, such as allying Harad with Corsairs to enhance their damage potential. The speakers debate the army’s tier ranking, weighing its strengths like diverse and powerful playstyles against its weaknesses, such as low defense and courage, requiring skilled piloting. They compare it to another army, Angar, noting that while Angar may have one optimal playstyle, Harad offers multiple effective strategies, warranting a higher consideration.
00:50:00
In this part of the video, the discussion revolves around strategic gameplay in a tabletop war game, focusing on allying various armies. The speaker critiques the difficulty of properly allying evil armies in Lord of the Rings-themed games, citing specific examples such as Far Harad and Khan. They highlight Harad as a strong allying army due to its versatile units like half-trolls and Mahud Kings, providing significant killing power and strategic advantages. Conversely, they also discuss Corsairs, praising their damage output and effective use of throwing weapons and backstabbers, despite their limitations in Might. The section ends with frustrations over specific game mechanics and character stats, particularly pointing out issues with Delami’s lower might in gameplay.
01:00:00
In this part of the video, the discussion shifts to evaluating various armies within the game. The speaker initially appreciates the smoke bombs of a specific faction, noting their effectiveness and overall enjoyment whether playing purely or in conjunction with allies. The faction is rated highly. The segment then transitions to critiquing the ‘sh’s Rogues’ army, deemed one of the worst in the game, though it has marginally improved with recent supplements. Anecdotes are shared about its rare tournament success, often tied to highly skilled players or favorable table setups. Terrain and strategy considerations are highlighted for gaming success. Lastly, the video wraps up by summarizing that many game factions are well-balanced except for a few lacking sufficient profiles or diverse play styles. Future content plans and community engagement through Discord are also mentioned.