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00:00:00 – 00:14:50
"Dragon's Dogma 2" is an expansive action RPG directed by Hideaki Itsuno, known for his work on the original game and the "Devil May Cry" series. The game features a significantly larger world, about four times the size of its predecessor, which players will primarily explore on foot, as fast travel is limited. To combat travel monotony, the game includes dynamic events and visually captivating locations, with unexpected enemy ambushes inspired by games like GTA 5.
The game introduces a variety of new enemies and an enhanced character creation system that allows for deeper customization, including different races like elves and beastmen, which affect gameplay stats and story interactions. The vocations have been refined to offer more specialized roles, such as the division of the Strider class into Archer and Thief, and new advanced vocations like Mystic Spearhand, Magic Archer, Trickster, and Warfare.
The Pawn system, featuring AI-controlled companions that learn and adapt to the player's behavior, returns with enhancements, including the risk of Dragon Plague affecting Pawns that frequently travel between worlds. Combat has been upgraded with more realistic physics and interactive environments, retaining the single-player focus with no multiplayer features.
Despite some concerns over having a single save slot and potential frame rate issues on consoles, the game aims for a smooth performance with an unlocked frame rate targeting 60 frames per second. "Dragon's Dogma 2" is set to release on March 22nd for PlayStation 5, Xbox Series, and PC, maintaining the core elements loved by fans while introducing significant improvements and new content.
00:00:00
In this part of the video, the focus is on “Dragon’s Dogma 2” and key details you need to know about the game. Major points include:
1. The world of “Dragon’s Dogma 2” is significantly larger, approximately four times the size of the original game’s map.
2. The game’s director, Hideaki Itsuno, is renowned for his work on the original game and the “Devil May Cry” series.
3. Fast travel is available but limited, meaning players will spend a considerable amount of time exploring on foot.
4. The game addresses travel boredom by implementing unique enemy encounters and visually interesting locations.
5. Dynamic events, inspired by games like GTA 5, play a role, with ambushes by enemies occurring unexpectedly.
6. There are no quest markers, requiring players to actively explore and follow instructions to find quest locations.
7. Pawns, AI-controlled companions, can assist in navigating the game world.
8. New enemies are introduced while many fan-favorite monsters from the original game also return.
The video highlights the creative efforts by Itsuno to make the game world engaging and dynamic.
00:03:00
In this segment, several key features and changes in the game “Dragon’s Dogma” are highlighted, particularly focusing on enemy types and the character creation system. New enemies include slimes impervious to physical damage, a puzzle-based Sphinx, and a Medusa that can turn foes to stone, potentially allowing players to use severed heads as weapons. One exciting addition is the massive Greek statue called the Talos, which can be climbed and attacked at weak points, reminiscent of “Shadow of the Colossus.” The enhanced character creation system allows for significant customization affecting gameplay stats and now includes races like elves and beastmen, each impacting story interactions and language comprehension. Additionally, the game refines vocations, splitting the original Strider class into Archer and Thief, providing more specialized roles for characters.
00:06:00
In this segment of the video, the focus is on the advanced vocations available in the game, which significantly change gameplay. Highlighted classes include the Mystic Spearhand, Magic Archer, Trickster, and an all-new player-exclusive Warfare class. The Trickster stands out with its unique support role involving decoys, traps, and buffing allies. The Warfare class is versatile, using every weapon and learning skills from other classes, though it is less specialized.
Another major topic is the return of the Pawn system in Dragon’s Dogma 2. Pawns are customizable, AI-controlled party members created by players, with adaptive AI that learns from the player’s actions and experiences. They develop combat strategies and habits based on player behavior. A new element called Dragon Plague can affect Pawns, potentially leading to severe consequences if they travel between worlds too frequently.
00:09:00
In this part of the video, the speaker discusses several key aspects of Dragon’s Dogma 2. The combat system is highlighted as being more dynamic, with notable improvements in enemy interactions, such as realistic physics when enemies collide with walls, enhanced climbing mechanics, and diverse environmental interactions like using water to damage enemies. The segment also clarifies that the game will not feature multiplayer, maintaining a single-player focus similar to the original game, although the pawn system allows some level of interaction with other players. There is only one save slot, which may be a point of contention for players wanting to create multiple characters. Finally, it is confirmed that the game will have an unlocked frame rate on consoles, targeting 60 frames per second, contrary to earlier rumors of being limited to 30 frames per second.
00:12:00
In this part of the video, the speaker discusses the frame rate performance of Capcom’s games, particularly Dragon Dogma 2. They express trust in Capcom’s ability to deliver a solid performance based on their track record with other releases. The potential frame rate issues on consoles are mentioned, but it’s highlighted that a powerful PC should handle 60 frames per second easily. The speaker is optimistic about Capcom’s capability to fix any issues post-launch. The release date for Dragon Dogma 2 is set for March 22nd for PlayStation 5, Xbox Series, and PC, including some non-essential special edition items. They also note the presence of Denuvo anti-tamper on the PC version and appreciate the game’s effort to build on what fans loved about the original without dumbing it down. The video concludes with a call to action for likes, comments, subscriptions, and notifications.