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00:00:00 – 00:10:26
Jake Baldino provides a comprehensive first impression of "Star Wars Jedi: Fallen Order," praising its surprise quality within recent Star Wars games while acknowledging some imperfections. Combining elements from "Uncharted," "Metroid Prime," "Titanfall," and "Sekiro," the game features rich exploration, balanced combat emphasizing block and parry mechanics, and a Souls-like progression system that ensures challenging and engaging gameplay. The reviewer highlights the enjoyable combat with a variety of moves and a well-designed difficulty system but criticizes the limited enemy variety and some underwhelming boss fights. The skill tree enhances gameplay through combat, Force abilities, and protagonist Cal's abilities, accessed via meditation points.
Exploration is rewarded with cosmetic upgrades and lightsaber customizations, facilitated by a commendable star map that promotes revisiting planets. Despite technical issues like texture pop-ins, frame drops, and problematic animations, especially on PS4, the story and world-building remain captivating for Star Wars fans, with well-acted supporting characters compensating for the generic protagonist. With a playtime of 17 to 30 hours, the game leaves a lasting impression, with the reviewer hopeful for a sequel and appreciative of its single-player experience devoid of microtransactions. The segment concludes by engaging the audience with the reviewer's thoughts and encouraging interaction and support on social media platforms.
00:00:00
In this segment of the video, Jake Baldino shares his first impressions of the game “Star Wars Jedi: Fallen Order.” Jake finds the game to be a pleasant surprise and one of the better recent Star Wars games, even though it isn’t perfect. As a Star Wars enthusiast, he appreciates the core gameplay, which isn’t solely great because it’s a Star Wars title. He mentions that the footage shown is spoiler-free and recorded on an Xbox One X, with PC footage not available in time.
Jake clarifies that the game is not similar to “The Force Unleashed,” instead offering a mix of “Uncharted”-style action set-pieces, “Metroid Prime”-esque exploration and puzzle-solving, “Titanfall”-like wall running and platforming, “Sekiro: Shadows Die Twice” inspired combat, and a progression system akin to “Souls-like” games. The gameplay loop involves killing enemies, gaining experience, and resting at meditation points to level up. Combat emphasizes block and parry mechanics, making lightsaber battles feel authentic and satisfying. The game balances the power of the lightsaber with challenging gameplay, effectively addressing how to make the experience engaging despite the protagonist’s formidable abilities.
00:03:00
In this segment, the speaker discusses the combat and exploration mechanics of the game. They highlight the satisfying combat, mentioning the balance between being neither too easy nor relying on ‘cheap’ tactics, such as overpowered weapons. The speaker enjoys the variety of combat moves, including deflecting blaster bolts, force pushing, and performing dramatic slashes. However, they wish for more enemy variety and criticize some larger boss creatures for being less engaging.
There are three main difficulty modes that adjust enemy timings rather than their health, which the speaker appreciates. They also mention the skill tree, which is divided into areas of combat, the Force, and the main character, Cal. This skill tree is accessible through meditation points and grants abilities and boosts.
Exploration is enhanced by finding cosmetic skins, lightsaber components, and using workbenches to customize lightsabers. The speaker praises the star map and the player’s ability to travel between planets, which helps with exploring new areas as new abilities are gained. They express enjoyment in revisiting planets to find new paths and items, although they find the platforming aspects somewhat jarring.
00:06:00
In this part of the video, the reviewer discusses several key aspects of a Star Wars video game. They express mixed feelings about the platforming elements, considering them the weakest part of the gameplay despite finding them satisfying and puzzle-involved at times. Technical issues such as texture pop-ins and frame drops are noted, particularly on the PS4, alongside some undercooked animations and controller issues. Despite these, the game’s story is enjoyable, especially for Star Wars fans, with satisfying world-building and new planets and creatures. The main character, Cal, is deemed generic but well-acted, whereas the supporting characters and villains stand out. The game’s length varies from about 17 to 30 hours depending on the player’s style and difficulty level, and while the reviewer wishes it was slightly longer, they praise the developers and appreciate the absence of microtransactions.
00:09:00
In this segment of the video, the presenter expresses appreciation for the game and encourages viewers to consider it, emphasizing its quality as a single-player, linear Star Wars game. The presenter also hopes for a sequel, shares personal enjoyment of the game, and engages with the audience by inviting comments about their thoughts on the game’s elements while encouraging spoiler-free discussion. Additionally, the presenter encourages viewers to interact with them on social media and to support the channel by liking, subscribing, and hitting the notification bell.