The summary of ‘【Pixel Composer Tutorial】01: Basic UI’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:06:31

The video is a comprehensive tutorial on using Pixel Composer, a node-based pixel art editor. It begins with an introduction to its user interface, highlighting panels such as manual, preview, graph, inspector, animation, and collection panels. Users can import images, navigate the graph panel, and create new nodes. The video explains how to connect nodes and convert them into animation nodes for detailed adjustments.

The video continues explaining keyframe creation and management for animations, demonstrating smoother transitions by adding and adjusting keyframes. Collections of nodes, like an LCD effect, are introduced for use across different projects. The tutorial also covers previewing and exporting images or animations in formats like PNG and GIF.

Finally, the tutorial notes that animation speed is dictated by settings in the animation panel, and hints at the next tutorial which will delve into batch editing, image editing, and exporting multiple images simultaneously.

00:00:00

In this part of the video, the tutorial introduces Pixel Composer, a node-based pixel art editor, and walks through its basic user interface and image editing capabilities. The program features several panels: manual, preview, graph, inspector, animation, and collection panels. To start, you can import an image by dragging it from your file explorer into the interface, which creates a new node in the graph panel. The node has input and output junctions, and double-clicking on the node sends the image to the preview panel.

Navigating the graph panel involves panning with the middle mouse button and zooming with the mouse wheel, which also applies to the preview panel. New nodes can be created by right-clicking in an empty space or dragging a junction and releasing the mouse. You can search for specific nodes like the transform node and connect them automatically. Each node’s properties can be made visible and connected to other values in the graph panel.

For animation, clicking the clock icon converts a node into an animation node that appears in the animation panels. The timeline can be adjusted by dragging the top area or the summary bar. You can also adjust animation length by clicking and dragging the appropriate icon.

00:03:00

In this part of the video, the speaker explains how to create and manage keyframes for animations. They demonstrate playing an animation using the spacebar or play button and discuss making transitions smoother by adding more keyframes and adjusting them. The speaker also introduces collections, which are groups of nodes saved for use in different projects, using an LCD effect as an example. They show how to double-click nodes to see and modify their contents, change node names, and link input and output nodes. For previewing and exporting images or animations, the speaker details sending nodes to the preview screen and saving them either as single images or animations in formats like PNG or animated GIFs.

00:06:00

In this part of the video, the presenter discusses how the speed of the animation is linked to the speed set in the animation settings. Adjusting these settings will correspondingly slow down or speed up the animation. The segment wraps up the first tutorial and previews the next one, which will cover batch editing, image editing, and exporting multiple images simultaneously.

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