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00:00:00 – 00:15:57
The video details advanced settings for WWE 2K23 to achieve more realistic and challenging gameplay. It extensively covers tweaking difficulty levels, such as setting it to Legend and turning off rope breaks and tutorials. Realism is emphasized by modifying settings like referee downtime and weapon reversals, and recommendations are given for pin and finisher values to balance match progression. The importance of fine-tuning AI behaviors and match mechanics, especially using specific wrestlers like John Cena, The Rock, and Brock Lesnar, is highlighted. The presenter provides adjustments to health status changes following moves, submission hold mechanics, and individual Superstar tendencies, urging viewers to fine-tune settings to match real-life behaviors for an enhanced gaming experience.
00:00:00
In this segment, the speaker covers the advanced sliders and settings for WWE 2K23. Key points include setting the difficulty to Legend, turning off rope breaks, enabling blood, and disabling tutorials. They prefer to turn off the breakout HUD and referee counts. The speaker mentions tweaking presentation and balancing settings, such as setting entrance run-ins to off, adjusting referee downtime to maximum for realism, and lowering weapon reversals to about 40%. They also modify roll-out frequency and duration for more realistic multi-man matches. Manual targeting of the referee is recommended to control match disqualifications. Lastly, they highlight the “first pin lock” feature for more realistic pin behaviors.
00:03:00
In this part of the video, the focus is on demonstrating the impact of adjusting the pin and finisher values in a wrestling game. By setting the additional finisher pin value to 100, the video shows how finishers and signatures can cause significant damage to the opponent. The example of John Cena versus the Rock illustrates that after the first finisher, the Rock’s meter drops significantly, and continued attacks further exacerbate the damage. The narrator suggests practical adjustments, such as setting the first finisher pin value to around 50-60%, so it balances the match’s progress realistically. Subsequent finisher and signature values are recommended to gradually increase, reflecting their intended higher impact as the match goes on. Additionally, the concept of recovery post-kickout is explained, indicating that maxing out this value would result in substantial recovery, mimicking a “superhuman” effect. The segment also touches on similar adjustments for AI behavior, determining the damage AI deals based on their finisher attempts.
00:06:00
In this part of the video, the speaker explains the nuances of adjusting AI finisher and pin values in a wrestling game. They discuss specific values for the AI’s first, second, and third finishers, suggesting adjustments to make the game more challenging. The speaker then demonstrates the effects of different finishers using characters like The Rock, illustrating how damage and recovery metrics influence gameplay. They analyze the damage done by The Rock’s signature moves and finisher, emphasizing the need to balance these values for a fair experience. They also touch on the importance of modifying the pin meter system to reflect match timing and difficulty, aiming for a more balanced gameplay.
00:09:00
In this part of the video, the speaker discusses the mechanics of pin difficulty settings in a wrestling game on Legend difficulty. They explain that adjusting the normal pin indicator flag speed can greatly affect the ease of kicking out of pins. Setting the flag speed to 30% makes it slow, whereas 100% makes it very fast, especially late in matches after several finishers. They recommend setting the normal pin indicator flag speed around 30% to improve the chance of kicking out. Additionally, they talk about adjusting pressure pin speeds and propose keeping them around 35-40%. The speaker also advises on setting the min and max zones for kickouts, suggesting a wider margin can facilitate easier kickouts by adjusting the values to around 75% for normal and 65% for late-match pressure pins. These adjustments provide a better green bar window and enhance the ability to kick out successfully, facilitating more dramatic match finishes.
00:12:00
In this part of the video, the focus is on making the gameplay mechanics more realistic in a wrestling game. The speaker starts by adjusting the damage expectations for moves, showing how health statuses change realistically after consecutive moves like the Attitude Adjustment and Rock Bottom. They discuss the mechanics of submission holds, including settings that allow or prevent players from canceling submissions, and the impact of correct or incorrect button presses on the effectiveness of submissions. Finally, the video dives into AI settings, presenting options to fine-tune individual Superstar behaviors, such as their move tendencies, to better match real-life counterparts like Brock Lesnar.
00:15:00
In this part of the video, the presenter discusses adjusting Brock Lesnar’s tendencies in WWE 2K23. They reduce his daredevil and springboard tendencies to zero, reflecting his real-life moveset. The presenter keeps Lesnar’s heavy grapple tendency high at 87, in line with his character, but lowers his dive tendency from 42% to 20%. They emphasize the importance of tweaking various in-game settings, including pressure pin scenarios, finishers, and signatures, to enhance gameplay. Finally, they encourage viewers to subscribe, like, and explore more WWE 2K23 content.