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00:00:00 – 00:10:43
The YouTube video is a guide to the game Hideous Abomination second edition, where players combine body parts to create creatures. The game involves strategic tile placement, various actions like draw, dig, steal, ward, and go mad, and tying up loose ends to complete abominations. Points are earned through color consistency and awards, with the highest total points determining the winner. Simplified rules are available for younger players. The video concludes by highlighting the distribution of awards and encourages viewers to ask questions or refer to the instruction manual for more information.
00:00:00
In this segment of the video, the speaker introduces the game Hideous Abomination second edition, a volatile laying game where players combine body parts to create creatures. The game can be played by groups of two to six players, with simplified instructions for ages five and up. To set up the game, players shuffle body part tiles, deal out torso tiles, display grand prizes, set up reference cards, and distribute body part tiles to players. Players take turns rolling the die, performing specific actions, playing tiles onto abominations, and discarding tiles. Tiles have types, attributes, colors, and the game involves strategic tile placement based on these characteristics.
00:03:00
In this part of the video, the speaker introduces five different options players can take on their turn: draw, dig, steal, ward, and go mad. Players start by performing the draw action, selecting from spare parts piles or drawing blind from the deck. Dig allows players to pick two tiles from a single pile. Steal lets players take a tile from another player’s Abomination and give them two bolt tokens. Ward introduces new objectives, and the game ends if there are more awards displayed than players. Go Mad is a wild action that can mimic previous actions. After performing an action, players play a tile from their hand onto any Abomination, aiming to complete constructions or disrupt opponents.
00:06:00
In this segment of the video, the focus is on tying up Loose Ends before completing the abomination and ending the game. Valid placements are discussed, emphasizing the need to match Loose Ends. Closing the final Loose End of an Abomination ends the game. Players need to discard down to three cards if they perform certain actions. The game can also end if the draw pile is emptied. Awards are given based on criteria such as the fewest number of tiles, most colors, most attribute types, and most specific body parts, with tiebreakers resolved using tie trackers. The segment concludes with the distribution of awards to players based on their completed Abominations.
00:09:00
In this segment of the video, the speaker discusses how to determine points for consistency and awards in the game. They explain that players earn points based on the color consistency in their abomination tiles and the awards they receive. The player with the highest total points from consistency and awards wins the game. Additionally, simplified rules for younger players (aged 5-8) are provided, where players draw tiles and create their abominations without using awards or dice. Players take turns drawing tiles until someone completes their abomination to win the game. The speaker also mentions that any further questions can be asked in the comments or by referring to the instruction manual for more details.
