The summary of ‘The BEST CHARACTER in Baldur's Gate 3 – Swords Bard Archer Honour Build Guide’

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00:00:0000:35:43

The video primarily discusses a comprehensive build guide for a Swords Bard in Baldur's Gate 3, highlighting its suitability for new players and strategic benefits for both early and late game. Emphasizing the College of Swords subclass, the build leverages the Slashing Flourish ability for enhanced damage through double attacks, and benefits from being a full spellcaster. Key character examples, such as Astarion, illustrate the build's effectiveness.

The guide details optimal attribute allocation, starting with high Dexterity and Charisma, as well as specific spell selections and skill proficiencies for maximum utility. Key spells include "minor illusion," "healing word," "dissonant whispers," and crucial combat spells like "hypnotic pattern" and "Cloud of Daggers". Feat recommendations such as Sharpshooter and Alert are highlighted to further enhance combat prowess. Multiclassing into Fighter for Action Surge and improved combat abilities is suggested for advanced tactics.

The video also emphasizes the importance of strategic equipment choices such as the Gloves of Dexterity, Titan String Bow, and various mobility-enhancing items. Key strategies include stacking Arcane Acuity for almost irresistible spells, utilizing crowd control spells effectively, and performing pre-combat damage maneuvers using Greater Invisibility. The build aims to incapacitate enemies swiftly, focusing on high initiative and maximizing the frequency and effectiveness of attacks.

00:00:00

In this part of the video, the creator discusses their top choice for the best build for Honor mode in Baldur’s Gate 3, emphasizing its suitability for new strategy game players. The build features a Bard from the College of Swords, mainly due to the Slashing Flourish ability, which allows for double attacks, increasing damage output significantly. The build also benefits from being a full spellcaster, providing versatility and utility. The creator uses Astarion as an example character to illustrate the build’s effectiveness in both the early and late game. Astarion’s unique abilities synergize well with the build, offering bonuses to hit chance and damage. For custom characters, recommended races include those with powerful abilities or proficiencies to aid in the early game, like drow or halfling. The initial attribute spread suggested is 16 Dexterity, 16 Charisma, 14 Constitution, and 12 Wisdom, which may be respec’d later to accommodate key items obtained in the game.

00:05:00

In this segment of the video, the speaker discusses character attribute allocation, skill selections, and early spell choices for a ranged character in a game. They suggest starting with lower Constitution since the character will stay at a distance during combat but also provide an alternative for those uncomfortable with low Constitution. They advise focusing on Charisma for easier spellcasting and combat effectiveness, highlighting the advantages of having 17 Charisma to easily reach 20 by endgame. Skills to prioritize include dialogue skills, sleight of hand, and potentially stealth for advanced tactics. For spells, they recommend early-game selections like “minor illusion,” “friends,” “healing word,” and “dissonant Whispers” for their utility and combat benefits. The speaker also emphasizes the importance of picking the right instrument for bards and details benefits gained at character level two, such as “song of rest” and “jack of all trades,” with a suggestion to consider “Tasha’s hideous laughter” for its long-term value.

00:10:00

In this part of the video, the discussion focuses on the Bard class at levels three and four, emphasizing the College of Swords subclass. Key abilities include three flourishes: Defensive Flourish (adds to Armor Class), Mobile Flourish (pushes enemies back 20 feet with no saving throw and allows teleportation), and Slashing Flourish (enables two attacks per turn using an inspiration die). The character gains a fighting style, opting for two-weapon fighting over dueling due to weapon preferences. Cloud of Daggers is selected as a powerful level two spell for extensive damage. Moreover, the Bard receives two skill expertises, enhancing lockpicking and persuasion.

At level four, the Bard acquires the Sharpshooter feat, which significantly increases damage output despite a hit penalty mitigated by combat tactics. An additional cantrip, Vicious Mockery, is chosen to synergize with future equipment that will allow casting enchantment spells as a bonus action.

00:15:00

In this part of the video, the speaker discusses the strategic options for developing a character in a role-playing game, focusing on maximizing attack frequency and effectiveness. They recommend using “vicious mockery” for additional damage when no other spells are available, and highlight “hold person” for its ability to reliably incapacitate enemies due to high save DCs. The character reaches level five, unlocking potent third-level spells, with a special recommendation for “hypnotic pattern” for its effective crowd control. Upon reaching level six, the character gains an extra attack per round and a useful spell refresh mechanic, further enhancing combat abilities. At level seven, the discussion broadens to possible multiclassing options to improve archery or expand spellcasting and combat skills, with a strong suggestion to take a level in fighter for medium armor, shield proficiency, martial weapon proficiency, and the beneficial archery fighting style.

00:20:00

In this segment of the video, the focus is on optimizing a character build by integrating various class levels and abilities for maximum combat effectiveness. The narrator explains the advantage of having two levels of the fighter class for Action Surge, allowing an additional full turn of attacks, significantly increasing burst damage. The character can deal up to eight attacks in one turn using Action Surge, which is particularly beneficial in the initial stages of combat.

Furthermore, the video discusses the strategic choices at level 9, such as reverting back to bard levels to reach level 10 for Magical Secrets, enabling access to powerful spells. Key spell choices at this level include Confusion, which can incapacitate enemies without affecting allies, and Greater Invisibility for enhanced stealth and pre-combat damage.

At Bard level 8, the character gains a second feat, with the recommendation of taking Alert for a significant initiative boost, enhancing the ability to act first in encounters. This initiative advantage, combined with high damage output and crowd control, often neutralizes enemies before they can act.

Finally, the importance of spell selection at higher levels is highlighted with suggestions like Freedom of Movement for utility and Plant Growth as a potent combat spell, culminating in the acquisition of fifth-level spells like Hold Monster at Bard level 9.

00:25:00

In this part of the video, the speaker discusses the utility of the “Hold Monster” enchantment spell for crowd control, which can be cast as a bonus action and is effective against most enemies except Undead or those immune to crowd control. At Bard level 10, they highlight the benefits of gaining additional cantrips, skill expertise, and magical secrets. Key recommendations include taking “True Strike,” “Counterspell” for its defensive utility, and “Command” for its non-concentration disable effect. For items, the speaker emphasizes the importance of the Gloves of Dexterity to achieve high dexterity and charisma. Preferred weapons include either the Titan String Bow or the Deadshot for their ability to enhance attack reliability and damage, with a preference for high-damage individual attacks over multiple attacks, often facilitated by medium armor with uncapped dexterity modifiers.

00:30:00

In this part of the video, the speaker discusses various equipment and strategies for a dexterity-based character build. They emphasize the flexibility in choosing armor, recommending the elegant studded leather for initiative boost over higher AC options. For melee weapons, the knife of the undermountain king is suggested for its critical hit benefits, and the Sentinel Shield is highlighted for its initiative advantage.

The core combo includes the helmet of Arcane Acuity and the band of the Mystic scoundrel, enabling powerful spellcasting and critical hits. The speaker suggests using the gloves of archery early on before obtaining the gloves of dexterity, and mentions the bloodlust elixir as the most effective elixir for this build due to its dual benefits for spellcasting and combat.

For mobility, items with Misty Step, like the disintegrating night walkers or the amulet of Misty Step, are recommended. The speaker advises focusing on items that boost attack rolls, AC, or saving throws in the remaining gear slots.

In combat, the strategy involves buffing damage, using slashing flourish for multiple ranged attacks, and utilizing spells like hold person, command, hypnotic pattern, or confusion to control enemies. The character’s immense power is highlighted, with the potential to follow up with action surge for additional attacks if necessary.

00:35:00

In this part of the video, the presenter highlights the effectiveness of the Swords Bard Archer build, particularly noting its capability to stack Arcane Acuity and cast nearly irresistible spells. This ensures that enemies are either defeated or incapacitated for multiple turns. The presenter wraps up by encouraging viewers to like, comment, and subscribe for more content, emphasizing the impact of viewer engagement on the channel’s performance.

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