The summary of ‘Elden Ring – HDR Settings’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:07:58

The video primarily focuses on the creator's experiences and technical evaluations while playing "Elden Ring" on an Xbox Series X, opting for this platform to leverage financial savings and test Dolby Vision. Key discussions revolve around optimizing HDR settings for the game, particularly on an LG CX 65-inch OLED TV. The creator shares preferred settings, such as a saturation level of seven or eight and a peak brightness of 900, to enhance visual performance. Detailed comparisons highlight the differences between HDR10 and Dolby Vision, emphasizing that Dolby Vision appears darker and recommending HDR10 with dynamic tone mapping for better gameplay visuals. The video also touches on OLED TV limitations like the automatic brightness limiter (ABL) and how lower overall brightness can yield higher peak brightness for HDR highlights. Lastly, the speaker notes consistency in peak brightness measurements and the need for further testing, ending with a call to action for viewers to like and subscribe.

00:00:00

In this part of the video, the creator discusses their experiences and challenges with “Elden Ring,” specifically highlighting frequent in-game deaths and testing various features. They emphasize choosing the Xbox Series X version over the PlayStation 5 version due to financial reasons and the ability to test Dolby Vision on Xbox. The segment also addresses the HDR settings in “Elden Ring,” noting the game’s lack of HDR calibration menus on both Xbox Series X and PlayStation 5, but praising the in-game HDR sliders that allow real-time adjustments to brightness, peak luminance, and color saturation. Additionally, the creator shares their preferred HDR settings for an LG CX 65-inch OLED TV, recommending a saturation setting of seven or eight, and a maximum brightness setting of 900 to enhance peak brightness and detail.

00:03:00

In this part of the video, the discussion focuses on the limitations of OLED TVs, particularly regarding the automatic brightness limiter (ABL) when displaying very bright objects. It is explained that reducing the overall brightness allows the TV to display higher peak brightness for HDR highlights. For example, setting the brightness to zero saw a peak measurement of nearly 500 candela, compared to 450 candela when the brightness was set to 5. The video also discusses consistency in peak brightness, indicating that changing the base brightness should not alter the peak brightness to ensure optimal HDR performance. The recommended settings for HDR10 are also shared, along with an explanation of the differences in visual quality and brightness behavior when using Dolby Vision compared to HDR10, further noting that Dolby Vision tends to be darker.

00:06:00

In this part of the video, the speaker discusses the brightness levels in a game, measuring around 640 candela with HDR10. To achieve a similar peak brightness in Dolby Vision, the setting had to be increased from 900, noting that Dolby Vision appears darker compared to HDR10. The recommendation for the game is to use HDR10 with dynamic tone mapping on, as both Dolby Vision and HGiG modes are too dark. The speaker concludes with a commitment to further testing, mentions a challenging opponent in the game, and requests viewers to like and subscribe to the channel.

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