The summary of ‘BEST Boss MELTING Build In Remnant 2 RIGHT NOW (Fargazer Build)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:25:46

The video focuses on showcasing an exceptionally powerful "far gazer" build in the game Remnant 2, optimized for quickly defeating apocalypse bosses with high mod crit damage. The build features a combination of the Ritualist Prime Class for enhanced damage through status effects and the Archon Sub-Class for mod regeneration. Essential gear includes a mix of armor for defense and mobility, specific relics and fragments for boosting elemental and mod damage, and a set of efficient weapons and accessories to sustain performance. Throughout the video, the player demonstrates the build's effectiveness in combat situations, detailing their strategies, adjustments, and occasional frustrations. Key gameplay moments include dealing massive damage to bosses and managing the chaotic and fast-paced nature of fights, with instances of overcoming personal challenges and refining tactics. Despite occasional setbacks, such as missing opportunities or taking unexpected hits, the player successfully navigates through the obstacles, showcasing their build's potency and reflecting on ways to continuously improve their approach.

00:00:00

In this segment, the video discusses the “far gazer” build for the game Remnant 2, highlighting its efficiency in quickly defeating apocalypse bosses with minimal effort. The build leverages high mod crit to significantly reduce boss health rapidly, often defeating them in under 30 seconds. Key components of the build include:

– **Prime Class (Ritualist)**: Enhances damage through status effects, primarily using the skill miasma to apply and spread bleed, increasing crit chances.
– **Sub-Class (Archon)**: Provides powerful mod regeneration and increased mod damage, with the skill Reality Rune offering combat survivability.
– **Armor Setup**: Le Mark 1 helmet, Leto Mark 2 chest and boots, and Bruiser gauntlets for balanced defense and mobility.
– **Relic and Fragments**: Resonating heart for healing, and fragments that boost elemental damage, mod damage, and health.
– **Weapons and Mods**: Bone Saw as the primary weapon with far gazer mod, enhanced by harmonizer. Cax of Stormbringer for ranged status damage, and Enigma for elemental and mod attacks.
– **Accessories**: Timekeeper Jewel to extend status effects, along with various items like abrasive Wet Stone and a ha crystal to sustain and boost mod performance.
– **Traits**: Focused on survivability and efficiency in mod usage and maintaining status effects.

The objective is to engage the boss, activate far gazer, consistently apply and sustain status effects, and rapidly deal high crit damage while ensuring constant health regeneration and survivability.

00:03:00

In this part of the video, the player is showcasing a powerful build that deals significant damage and describes it as potentially the best current setup in the game. They demonstrate a run using this build, emphasizing the high damage output and rapid elimination of enemies. Notably, the player defeats a boss character named Far Gazer by maximizing damage stacks and mod power, ultimately staggering and quickly overcoming the boss, which they describe as an incredibly one-sided fight.

00:06:00

In this segment of the video, the speaker is engaged in a gameplay session where they express their resilience and indifferent attitude towards potential criticism. They successfully execute a move called “fargazer” and switch to “enigma” to deal significant damage, coming very close to their goal. There’s an emotional moment of frustration as the speaker misses a crucial mark by one tick. They then discuss strategy adjustments, opting to use the “bone saw” weapon for its high bullet capacity, which allows for a “spray and prey” approach despite its disadvantageous spread. Throughout, they manage various in-game elements efficiently, taking down targets and noting the abundance of resources.

00:09:00

In this part of the video, the speaker describes their experience dealing with various challenges, including retrieving a cube and avoiding enemies’ attacks. They highlight their struggle with dodging effectively, attributing it to the heavy dodge mechanism of their character. Despite the difficulties, the speaker manages to keep progressing, albeit with some frustration about missing opportunities and taking hits unnecessarily.

00:12:00

In this part of the video, the speaker discusses their struggle with dodging enemy attacks and managing damage during combat. They mention having difficulty with avoiding tentacles and trying to use a crit-based attack strategy instead of elemental damage. The speaker achieves a notable success by getting 10 stacks of Madness on the enemy, leading to its defeat, but reflects on their inconsistency and overconfidence. They also highlight a moment where they perfectly time their movement to walk straight through the enemy, an action they found impressive and unprecedented in their experience.

00:15:00

In this part of the video, the speaker is engaged in a combat situation where they are trying to inflict status effects on an opponent named Faraz. Despite some initial difficulties with range and uncertainty about their own effectiveness, they successfully apply the status effects and express excitement over this achievement. They comment on the unusual nature of their success, mentioning that it has been a long time since they managed to apply these statuses. The speaker then attempts to capitalize on the situation by positioning the opponent against the wall, although the opponent keeps moving too quickly.

00:18:00

In this part of the video, the fight is described as chaotic, but effective in the end. The narrator confirms that despite the system being finicky and not displaying the actual status of the party, it does function properly. The narrator maneuvers carefully, taking damage unexpectedly and noting the complexity and frenetic pace of the action. They admit to missing some details due to the overwhelming nature of the fight.

00:21:00

In this part of the video, the speaker describes a moment when they were unexpectedly struck in the face by a spear because they were not paying attention. They express surprise at the hit, commenting on past experiences with other characters and challenges, and note the need for more stamina. Additionally, the speaker mentions narrowly avoiding danger and their current circumstances regarding resources and strategy, indicating some recovery and preparation for what’s next.

00:24:00

In this part of the video, the speaker discusses how they forgot to dodge an attack and didn’t use the warp phase. They reflect on how doing substantial damage can sometimes make them complacent, causing them to ignore necessary evasive actions. Later, the speaker realizes they were killed by their own Enigma after around 2 hours and 30 minutes of gameplay.

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