The summary of ‘Baldurs Gate 3 Guide: The 5 ½ Best Cantrips You Should Be Using’

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The YouTube video discusses the significance of various cantrips in Baldur's Gate 3, emphasizing their strategic use to optimize character effectiveness in combat without depleting spell slots. Key cantrips highlighted include Shillelagh, Firebolt, Vicious Mockery, Eldritch Blast, Mage Hand, Thaumaturgy, and Bone Chill. Guidance is identified as the top choice due to its ability to provide a bonus to Ability checks for allies in various scenarios. The video underscores the importance of selecting cantrips that align with character playstyles and enhance role-playing experiences.

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In this segment of the video, the speaker discusses the importance of cantrips in Baldur’s Gates 3 as they do not require spell slots to cast. The first recommended cantrip is Shillelagh, which imbues your staff with nature’s power dealing damage based on your wisdom modifier. Firebolt is mentioned next as an evocation cantrip for ranged attacks dealing fire damage with the capability to increase damage at higher levels. Vicious Mockery, an enchantment cantrip that inflicts psychic damage and imposes disadvantage on enemy attack rolls, is also highlighted as a strategic choice for characters focusing on utility rather than high damage output. The speaker emphasizes the situational use of these cantrips to optimize character effectiveness during combat without depleting spell slots.

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In this segment of the video, the focus is on the Eldritch Blast cantrip in Baldur’s Gate 3. Eldritch Blast is a well-known spell among warlocks that conjures a beam of energy dealing 1d10 Force damage, with the ability to create multiple beams at higher levels. The spell can be enhanced by Eldritch invocations like agonizing blast or repelling blast. It is considered a reliable tool for warlocks, ranking number two on the list due to its effectiveness throughout the game. Honorable mentions for strong cantrips include Mage Hand for object manipulation and Thaumaturgy for skill checks, but they are seen as more situational. Bone Chill is mentioned for its ability to prevent enemies from regaining HP and cause undead creatures to have disadvantage on attack rolls, making it useful in specific scenarios.

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In this segment of the video, the speaker discusses the number one cantrip in Baldur’s Gate 3, which is Guidance. Guidance allows the player to bestow a 1d4 bonus to Ability checks for an ally for 10 turns. This bonus can be used in combat, skill checks, and dialogue options. While the spell requires concentration, it is highlighted as incredibly valuable due to the abundance of skill checks, especially in dialogue, in Baldur’s Gate 3. The speaker emphasizes that Guidance helps fulfill character fantasies and enhances role-playing experiences in the game. The importance and versatility of Guidance make it the speaker’s top choice for cantrips in Baldur’s Gate 3.

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