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00:00:00 – 00:05:51
The YouTube video discusses the PvP mechanics in both Diablo I and Diablo 4. In Diablo I, players can engage in PvP combat by collecting seeds of hatred and purifying them at altars of extraction, with risks and potential losses involved. The "Hatreds Chosen" mechanic activates for players who defeat others, adding a unique aspect to PvP. In contrast, Diablo 4 introduces the Hatreds Chosen system, where players accumulate points for killing others. Achieving 100 points triggers a time-limited status revealing the player's location and restricting seed purification. The challenging nature is emphasized, with significant effort required to attain and maintain this title.
00:00:00
In this segment of the video, the speaker explains the mechanics of PvP in Diablo I. They describe Fields of Hatred in Tier 3 difficulty or higher where players can collect seeds of hatred currency by purifying them at altars of extraction. Marking oneself for blood allows PvP combat, with players potentially dropping ears as trophies. The speaker discusses the risk-reward aspect of purifying seeds, with options for rituals and potential losses upon death. Additionally, they highlight the mechanic of “Hatreds Chosen” where players who defeat others may activate this unique feature.
00:03:00
In this segment of the video, the narrator discusses the Hatreds Chosen system in Diablo 4. Players gain points for killing other players, with the amount of points varying based on how many times the player has been killed. Accumulating 100 points makes a player Hatreds Chosen, triggering a 5-minute period where the player’s location is revealed, and they cannot purify seeds. Successfully completing the timer earns the title of Hatreds Chosen. Dying during the process results in losing all accumulated points, making it a challenging task. The narrator achieved the title after spending over 2 hours and getting roughly 20 PVP kills in a row without dying.