This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:14:34
The video is a comprehensive guide for obtaining the Malfeasance Hand Cannon in Destiny 2, highlighting its significant advantages such as Unstoppable properties and effectiveness against Taken enemies and Gambit Invaders. The journey begins by purchasing the Forsaken DLC and defeating a Primeval in Gambit to unlock the "Darkness in the Light" quest. The player must then target Taken bosses in the Dreaming City, notably at Ophelian's Rest or the Blind Well, to complete the initial stages of the quest. The guide extensively discusses tactical gameplay steps for progressing through difficult encounters, recommending the use of specific weapons like void weapons, the Taipan, and heavy hitters like the Xenophage and Gjallarhorn. The walkthrough emphasizes strategic positioning, use of cover, and ability management in various combat scenarios, including the Corrupted Strike and scenarios with multiple powerful enemies like ogres and Shriekers. The final steps of the quest involve banking motes in Gambit matches and defeating invaders, which can be both challenging and intricate. Viewers are encouraged to engage with the video by sharing their experiences and supporting the channel.
00:00:00
In this part of the video, the creator provides a solo guide for obtaining the Malfeasance Hand Cannon, emphasizing its benefits like Unstoppable properties, chain explosions, and effectiveness against Taken enemies and Gambit Invaders. The first step requires purchasing the Forsaken pack. Then, players need to defeat a Primeval in Gambit to receive the “Darkness in the Light” quest. After meeting with the Drifter for step two, the guide suggests targeting Taken bosses or mini-bosses in the Dreaming City, particularly in Ophelian’s Rest or the Blind Well. Completing these tasks 25 times can be sped up by engaging with the Blind Well event, which is more entertaining and efficient. For the next part, players must interact with a flag to start a special version of the Corrupted Strike, advising the use of effective builds like the Strand build with Osteo Striga for challenging parts.
00:03:00
In this part of the video, the content creator provides a detailed walkthrough for a challenging section of gameplay. They recommend using void weapons due to the abundance of void shields and advise players on handling an initial encounter involving a Taken Phalanx, followed by enemies guarding a critical node. The player must shoot from a distance to handle an ogre and a captain effectively. The segment progresses with players needing to destroy orbs to deactivate shields while avoiding hazards on the floor. Success involves methodically clearing two waves of enemies in a circular arena using abilities like suspend to manage time and enemy movement. Continuing forward, the player encounters a Shrieker and several Knights, requiring cautious play and the use of cover. Further, they interact with a node reminiscent of Tolland, granting them a waypoint to the next significant battle. The player then faces three Shriekers and numerous Knights, strategically using environment covers like rocks and crystals. Finally, the segment concludes with a fight against two ogres—one normal, one in the ascendant realm—and additional Shriekers and ads, emphasizing careful and methodical combat.
00:06:00
In this part of the video, the speaker outlines a strategy for tackling enemies in a specific stage of a game. The tactic involves using the entrance area’s cover and navigating to the left and right “wings” for protection. The focus is to first eliminate the ogres from a distance, using powerful weapons like the Taipan or rocket launchers. After dealing with the ogres, the three Shriekers must be dispatched using pillars and strategic staircases for cover. Once the room is clear, the path continues through the ascendant realm by jumping across rocks and defeating enemies along the path. The final challenge is a boss fight against a Phalanx, where the key strategy is to hide behind a large rock outcrop to avoid being pushed off edges and reduce the Phalanx’s health while managing waves of additional enemies, especially acolytes’ eyes.
00:09:00
In this part of the video, the speaker provides a strategy for handling the final third phase of a challenging fight involving “taken wizards” and a Phalanx. They advise taking out the wizard behind you quickly to avoid being killed and to keep damaging the Phalanx patiently. The Phalanx can blow you off the edge with its shield, and jumping to other islands is ineffective as it will follow and push you off. The recommended strategy is to use a rock for cover.
Following this, the speaker explains the final two steps of a quest in Gambit mode. The first step requires banking a significant number of motes (approximately 350-375) and winning 10 Gambit matches. It’s crucial to bank motes frequently to avoid losing progress if killed. The second step involves killing 25 invaders, which could be achieved whether you invade or are invaded. This part is detailed as particularly challenging and intricate.
00:12:00
In this part of the video, the speaker discusses strategies for obtaining the Malfeasance Hand Cannon in the game. They explain that to achieve this, players need to have an ally invade the opposing team three times and kill all four members each time, or the player can invade and accomplish it themselves. Emphasis is given to using heavy ammo and powerful weapons, such as the Xenophage or the Gjallarhorn rocket launcher, to get the kills. The Malfeasance is praised for its utility in Gambit and PvP due to its increased damage to Guardians and Taken, its Unstoppable trait, and explosive bullets. The speaker encourages viewers to comment on their experience with the quest and asks for likes and subscriptions to support the channel.