The summary of ‘Dawntrail FINAL JOB CHANGES Summary! [FFXIV 7.0 Dawntrail]’

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00:00:0000:15:52

The video covers extensive updates and modifications across various classes and roles in the game, particularly with the patch 7.0 Dawntrail expansion. Key themes include job-specific enhancements, game balance adjustments, and the introduction of new abilities. For tanks, classes like Paladin, Warrior, Dark Knight, and Gunbreaker receive potency increases and new skills, with a notable buff to tenacity that impacts multiple combat aspects. Healers, including White Mage, Scholar, and Astrologian, benefit from reduced recast times, increased potency, and strategic new abilities, enhancing their gameplay. DPS roles, such as Bard, Dancer, Red Mage, Black Mage, Summoner, and Dragoon, see rebalancing through potency tweaks, new offensive skills, and simplified mechanics. Updates to Ninja, Samurai, and Reaper also bring about new abilities and refined playstyles, focusing on improving damage output and strategic combat interactions. The overall objective of these updates is to enrich the gaming experience by introducing deeper strategic elements and improving the efficiency and effectiveness of combat abilities, ensuring an engaging and balanced gameplay experience for all players.

00:00:00

In this segment of the video, the speaker discusses the patch 7.0 Dawntrail expansion notes with a focus on job updates. Key changes include a buff to tenacity, which now affects damage dealt, damage received, and HP restored. The speaker then provides a detailed overview of job-specific updates, starting with the Paladin, which sees minor potency increases and new abilities such as Atonement supplication and Blade of Honor. Various abilities receive potency increases and reworks.

For the Warrior, there are increases in potency for abilities like Heavy Swing and MIM, but a decrease for Mithril Tempest and Steel Cyclone. New abilities and minor reworks are also mentioned, such as Primal Wrath and burgeoning Fury.

The Dark Knight sees increases to abilities like Hard Slash and Siphon Strike, with some abilities like Shadow Stride replacing Plunge. Blood Weapon is reworked into Delirium, and new abilities like Tiled Earth and Impalement are introduced.

Finally, the Gunbreaker has potency increases across multiple abilities, indicating buffs for a range of their skills.

00:03:00

In this part of the video, the speaker discusses various updates and changes to abilities and buffs in a game. Key points include:

– Mercy now grants a buff for casting Sonic Break.
– Blood Fest provides the “ready to raise” effect and a charge for using Rain of Beasts.
– Tank role changes include a 15% incoming healing buff and an extended risal effect duration.
– White Mage’s Presence of Mind has a new effect that facilitates casting Glare 4 and gains increased charges for certain abilities.
– Adjustments to Medica 3, with new abilities like Divine Caress providing barriers and regen effects.
– Swifcast recast time for healers and casters is lowered from 60 to 40 seconds.
– Scholar enhancements include increased buff times and new recast times.
– Various abilities across different classes are reworked, including new damage effects and upgrades without resource costs.
– Astrologian updates include increased potency and new abilities, like Sun Sign and Ukan Disia, providing damage mitigation and AOE effects.

These changes collectively aim to enhance the gameplay experience by adding new strategic elements and improving existing mechanics.

00:06:00

In this part of the video, the speaker discusses upcoming changes and adjustments to various classes in a game, specifically focusing on healer and DPS roles. Key changes include:

1. **Healer Role**:
– Ter’s recast time reduced from 90 to 60 seconds with extended healing amplification.
– Adjustments to potency for abilities like Dois and Toxicon.
– Sage gains a new ability called ‘Psyche’ and upgraded prognosis barriers.
– New Sage ability, ‘Philosopher’, which heals allies by 20% every time they take a spell action.

2. **Bard**:
– Potency changes and renaming of certain buffs.
– Increased duration of Battle Voice and Radiant Finale buffs.
– New abilities and upgrades to existing ones, with enhancements to defensive mitigation from 10% to 15%.

3. **Genius**:
– Basic potency increases and new ability charges.
– Changes to how certain buffs work, along with new abilities like “Excavator” and “Full Metal Field executable”.

4. **Dancer**:
– Introduction of new weapon skills and enhanced burst damage.
– Changes to abilities triggered by standard and technical finishes for increased damage and convenience.

5. **Red Mage**:
– General potency increases to various baseline abilities such as Verfire, Verstone, and others.

These updates indicate a significant rebalancing and enhancement aimed at improving gameplay for players using these classes.

00:09:00

In this part of the video, the speaker clarifies that the Red Mage has retained its resurrection ability and addresses rumors to the contrary. The Red Mage’s new abilities include Grand Impact Ready, an on-GCD spell for added mobility, and the Vice of Thorns, a notable off-GCD ability. Modifications and Prefulgence Ready are also discussed. The speaker then moves on to Black Mage changes, highlighting the rework of Mana Font, which now fully restores MP, grants Astral Fire III, and permits Thunder spells casting through a Thundercloud buff. Black Mage gains new Thunder spells, enhancements in spell mechanics, and the ability to move Lay Lines with ‘Retrace.’ The Summoner sees mostly potency increases, a rebranding of Fester to Necrotize, and the introduction of a new summon akin to Bahamut, with the Lux Heel button as a significant new addition. The Dragoon class has had its positionals eased, with certain skills modified or removed, and new abilities like Wing Glide and Rise the Dragon introduced along with enhancements to various buffs and reworks to the Life of the Dragon mechanic.

00:12:00

In this part of the video, the discussion revolves around significant updates and changes to various abilities and features in a game. The changes include the removal of Mirage Dive’s complexity, integrated into Gar Go Go, and updates to True Thrust and other abilities evolving into Lance Barrage and Spiral Blow. Star Diver gets a new combo action, Star Cross. Ninja abilities see a rework, notably with Uton now dealing fire damage in an AOE and the introduction of a new effect called Kasm Toy, enhancing Armor Crush and Aeolian Edge. Mug is upgraded to Mor, and Ten Chi Jin is improved. Samurai abilities are enhanced, and Jutsu actions incorporate new powerful Tendo abilities. The Mako Sushi ability facilitates the execution of Tendo actions. New abilities with reduced cooldowns and upgrades like Third Eye and Ikien are also mentioned. Reaper’s Harp will boost soul Gauge, with changes aiding mobility and cooldown management, enriching the interplay between abilities such as Shroud, Oblo, Sacrificium, and Plentiful Harvest, enhancing the strategic depth and efficiency of combat actions.

00:15:00

In this segment, the speaker discusses updates to the game mechanics, including a follow-up action on the GCD called Perfecto, which is praised for its strong performance. They mention an extension of the faint duration for melee DPS from 10 to 15 seconds and a significant buff to Breaking Wind for ranged DPS, which now includes an 800 Pony healing increase. The speaker expresses fatigue and personal difficulties, concluding the video with well wishes and a note of excitement for upcoming Don TR content.

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