The summary of ‘Fallout 4 – What Happens if you KILL Father IMMEDIATELY?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:15:46

In the video, ESO delves into the complex narrative implications of various decisions in Fallout 4, centered on the player's interactions with the Institute and its leader, Father, who is the protagonist's son, Shaun. Initially introducing the Institute's mission focused on humanity's survival and scientific progress, the story takes a pivotal turn when the player learns that their son, believed to be ten, is now an adult leading the Institute after 60 years.

Key decisions, such as killing Father and their consequences, are explored in depth. Killing Father makes the Institute hostile if witnessed by synth Shaun, otherwise allowing the player to leave freely. The narrative also explores the Institute's morally ambiguous actions, such as using Shaun’s unmutated DNA for creating synths to secure humanity's future. Contemplating leaving the Institute triggers hostile reactions, requiring players to navigate through synths and engage terminals to escape.

The destruction of the one-time teleporter further complicates the story, especially for players allied with the Railroad, who then must choose between collaborating with the Minutemen or the Brotherhood of Steel. Essential items like the unique weapon "Experiment 18-A" and the FEV lab serum for Virgil are highlighted as critical to collect before departing.

The video concludes by emphasizing the crucial impact of player choices in shaping the game's campaign, offering insights into more extreme gameplay options, and inviting viewers to support the creator on Patreon for early access to content.

00:00:00

In this part of the video, ESO discusses the implications of killing Father immediately in Fallout 4 and how it impacts the storyline. The video begins with entering the Institute for the first time, where Father introduces himself and invites the player to understand the Institute’s mission. Father explains the Institute’s dedication to humanity’s survival and scientific advancements, despite being misunderstood by the surface world. The conversation reveals that the player is there seeking their son, Shaun. The segment sets the stage for exploring the various narrative options and secret dialogues available in this storyline.

00:03:00

In this part of the video, the narrator discusses the consequences of killing Father in the game. If synth Shawn witnesses the murder, the entire Institute will become hostile and hunt the player down. Conversely, if the murder goes unseen, the player can leave freely. Additionally, the narrator describes what happens if the player confronts Father, denies his claims, and reacts hostilely to his assertions that he is the player’s son, which still leads to the same storyline progression. Father attempts to explain the complexity of the situation and reveals he is Sean, urging the player to consider the emotional and temporal disorientation experienced in their journey.

00:06:00

In this part of the video, the speaker discusses discovering that his son, who he thought was ten years old, is actually much older due to the passage of 60 years. Now an adult, his son has become the leader of the Institute. The Institute believed their actions, including kidnapping, were necessary for humanity’s future, focusing on creating perfect synthetic human beings. They used the DNA of the speaker’s son, who had been cryogenically preserved and protected from radiation, as the basis for these synthetic humans. The son’s DNA was ideal due to the lack of mutations found in other humans in the Commonwealth. The speaker expresses disbelief in this story, despite being assured of its truth.

00:09:00

In this part of the video, a character contemplates leaving the Institute but is warned that doing so will make them hostile to the organization. After deciding to leave, the character must navigate back to the relay room, facing potential encounters with synths along the way. They need to use the terminal to start a network scan before activating an emergency relay to escape. The video explains how different actions, like sparing or killing key figures, influence the dialogue and storyline, ultimately resulting in the character being labeled an enemy by the Institute. Then, the character is teleported to the CIT.

00:12:00

In this part of the video, the narrator explains that the one-time teleporter to the Institute is now destroyed, preventing re-entry. This development has a significant impact on the story, particularly if the player is aligned with the Railroad, whose mission to infiltrate and free synths from the Institute becomes impossible. As a result, players must now decide between siding with the Minutemen or the Brotherhood of Steel to complete the game. Reporting this failure to Desdemona at the Railroad HQ confirms the situation and shifts the focus to available allies.

The narrator recommends collecting specific items before leaving the Institute, such as the unique legendary weapon “Experiment 18-A,” synth relay grenades, and the experimental serum from the FEV lab, which is required to turn Virgil into a human. Completing Virgil’s quest will also reward the player with a unique laser gun. The video emphasizes the strategic importance of acquiring these items before making further decisions in the game.

00:15:00

In this segment of the video, the creator discusses the significance of making decisions in games like Fallout 4 and their impact on the campaign. They mention a playlist for more extreme options in Fallout 4 and another for Skyrim. The creator also encourages viewers to support them on Patreon, highlighting the benefit of gaining two weeks early access to videos from this and their other channel. Finally, they express gratitude for the support, reminding viewers to subscribe and hit the bell icon for notifications on new content, and they sign off until the next video.

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