This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:12:54
The video discusses potential content for Dragon's Dogma 2 DLC, focusing on themes such as new open world maps, hard modes, and custom difficulties. Ideas include a snow biome with a temperature management system, lore expansion on dragons, and a currency system related to a dragon plague affecting companions. Suggestions for future DLC content include more difficulty modes, new open worlds, and dungeons themed around dragons and the plague. The creators emphasize player control over progression and encourage viewer input on DLC suggestions.
00:00:00
In this segment of the video, the speaker discusses possible content for a Dragon’s Dogma 2 DLC. They express interest in features such as hard mode, New Game Plus scaling, custom difficulties, and a new open world map for the DLC. The speaker suggests that the new map should be stronger than the base game, with more elaborate dungeons despite being smaller in size. They mention the theme of the map could revolve around the north and the hyperboreal elf people, based on in-game lore references.
00:03:00
In this segment of the video, the speaker discusses the possibility of a snow biome in Dragon’s Dogma 2 set in the north. They mention ideas like a temperature management system, snow biome features, and rewards such as an enchanted cloak for surviving the map. Additionally, the speaker expresses a desire for a DLC set after the main story with possible expansion on the protagonist turning into a shadow dragon.
00:06:00
In this part of the video, the speaker discusses the idea of a DLC for a game themed around dragons and their plague. They mention wanting more lore on dragons and suggest a dungeon-themed DLC with story elements. The speaker proposes the concept of being able to fight a dragon to retrieve a companion, introducing a currency system related to the DLC for purchasing upgrades or remedies for the dragon plague affecting companions in the game. The dragon plague is explained as increasing aggression and boosting stats, but also needing management to prevent unwanted behaviors. The speaker suggests catering to different player preferences by offering options like purchasing a cure or vaccine for the dragon plague to maintain control over companion behavior.
00:09:00
In this segment of the video, the creator discusses the idea of being able to control the progression of the Dragon’s Plague stage in the game. They suggest being able to lock the stage at a certain point to maintain a desired state and propose the concept of a vaccine for the Dragon’s Plague controversy. Additionally, they express a desire for more difficulty modes, a new open world map, elaborate dungeons, and a challenging endgame dungeon. The creator emphasizes the importance of avoiding making base game equipment useless, possibly suggesting making the new map New Game Plus exclusive for a better gameplay experience.
00:12:00
In this part of the video, the speaker suggests ideas for future DLC content for a game. They mention wanting more difficulty modes, a new open world, and a big dungeon, preferably themed around dragons and the plague. The speaker expresses excitement about these ideas but acknowledges they might not actually happen. They encourage viewers to share their own suggestions for DLC in the comments.
