The summary of ‘How It Works: ANCIENT SUMMONING PITY – Full Breakdown & HUGE SURPRISE! ⁂ Watcher of Realms’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:08:41

The video features Fidus discussing the mechanics of an ancient summoning pity system within a game, specifically designed to ensure players receive a legendary Lord character by the 213th summon if not acquired sooner. Unlike other summoning systems for rare or divine tiers, this system increases the drop rate by 8% for each summon starting from the 201st attempt. Using Savvy Run’s account, the impact of reaching “soft pity” at 180 pulls is demonstrated, resulting in the early acquisition of a valuable character, Soul Cadence, by the 194th pull. Additionally, the video covers the process of upgrading characters, highlighting the benefits of enhancing Soul Cadence to higher levels and engaging viewers with a discussion on character awakening. The host concludes by appreciating the viewer’s participation and promoting interactions such as likes and comments.

00:00:00

In this part of the video, Fidus discusses the mechanics of the ancient summoning pity system within a game. He explains that the pity timer for ancient summoning is triggered if a legendary Lord isn’t summoned after 200 consecutive attempts. Starting from the 201st summon, the drop rate for a legendary Lord increases by 8% with every subsequent summon, reaching a guaranteed legendary Lord by the 213th summon. Fidus emphasizes that this system is different from other summoning pity systems in the game, such as those for rare or divine summoning, and mentions that normal legendaries neither trigger the pity timer nor reset it, though there’s speculation about an internal pity system for them. Key takeaway: the ancient summoning pity guarantees a legendary Lord by the 213th summon if it hasn’t happened earlier.

00:03:00

In this part of the video, the speaker is discussing the mechanics of “pity” in a game, specifically using Savvy Run’s account for demonstration. Savvy Run is 180 pulls since his last legendary Lord, making him 20 pulls away from “soft pity,” increasing the likelihood of getting a legendary character. The target is to see the effect of increased rates after hitting the soft pity threshold. After two 10-pulls and reaching soft pity, each subsequent pull has a higher chance of getting a legendary character. The speaker conducts pulls and hits the pity system early, resulting in the acquisition of Soul Cadence, an ancient exclusive hero, on the 194th pull. The demonstration concludes without further pulls, as they obtained a high-value character earlier than expected.

00:06:00

In this part of the video, the host discusses the triggering of the pity timer for legendary Lord summons and does some quick math to show the increasing percentage chance of summoning over multiple attempts, eventually reaching a guaranteed chance. The host then excitedly talks about awakening a character called Soul Cadence using an Awakening stone, describing the process and benefits of upgrading to various levels (A1, A2, A3, etc.). The excitement builds as the chat encourages further upgrades, leading to the decision to enhance Soul Cadence to A2. The host appreciates the viewer’s account that was used for the demonstration and wraps up the segment by thanking the audience, encouraging interactions such as likes, comments, and subscriptions, and signing off with enthusiasm.

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