The summary of ‘Gears 5 – All Components & Collectibles Locations Guide – Act 1’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:15:50

The video is a comprehensive guide created by Macca, aimed at helping players find all the components and collectibles in "Gears 5," which includes 287 components and 90 collectibles scattered throughout the game. Macca splits the guide into four parts, one for each act, detailing various locations and items to collect. Key points include instructions on finding weathered spectacles, a Wellness Advisory poster, cog tags, and Chairman's wristwatch in Act One, with further guidance on collecting items like light mass missile strike authorization, hammer of dawn blueprints, and Mark three lancer grenade launcher blueprints. Notable places include a gym, a theater, and the Condor crash area. As players progress, Macca emphasizes the importance of using Jack to access certain collectibles and managing fight sequences seamlessly. The guide concludes with tips on final components and future video guides for subsequent acts.

00:00:00

In this part of the video, the creator, Macca, introduces a highly requested guide for finding all components and collectibles in Gears 5. He explains there are 287 components and 90 collectibles to find throughout the game, though many components come in stacks, reducing the actual number. The guide is split into four parts, one for each act, to make it easier for viewers to follow. Specific details provided include the starting point where players can find weathered spectacles on a rock, the onyx guard challenge coin down a small hill, and a Wellness Advisory poster in a hallway. The guide also covers finding cog tags in the infirmary and the Chairman’s wristwatch in a back room. The segment ends with instructions to navigate a corridor and prepare for a fight before proceeding further.

00:03:00

In this segment of the video, the speaker guides viewers through collecting various items in “Gears 5.” They start by finding the light mass missile strike authorization near some consoles and highlight that Crimson omen icons no longer mark collectibles in this game. Next, they direct players to have Jack open a door to find the hammer of dawn blueprints on a desk.

As the scene shifts to Act one, chapter two, the speaker advises players to grab a photograph from the desk before regrouping and then proceed to a back room to collect blueprints for the Mark three lancer grenade launcher and the trauma record for Marcus Fenix, which is a white piece of paper.

In a gym area, the speaker notes points of interest that can be interacted with but stresses that they are not collectibles. They highlight a gym notice to trainees on the wall to be collected. The guide continues through a hallway into a lobby where players can pick up a DBI marketing brochure collectible on a blue cushion seat, bringing the total to twelve out of ninety collectibles. This part also introduces the first component found in Act one, chapter two, with details on tracking collected components in the game.

00:06:00

In this part of the video, the focus is on progressing through Act One, Chapter Three, and collecting various items. The player starts by picking up cog tags of fallen Raven pilots, moving on to find a magazine and a component in the next room. After a helicopter crashes, the player engages enemies, ascends stairs to find more items such as a newspaper, and collects additional components for upgrading Jack. The player also discovers a fuse box containing multiple components, continues to find more in subsequent rooms, and encounters a hallway leading to a room filled with people where they find the Welcome Package collectible. Lastly, there’s guidance on finding a tricky collectible in a building previously occupied by snipers, with a special mention of assistance received from a friend.

00:09:00

In this segment of the video, the guide instructs players on how to navigate the Condor crash area and collect various components and cog tags in the game. Players are advised to:

1. Initially go to the right at the condor crash area to command Jack to pick up a component across a broken-down bridge.
2. Later in the chapter, locate cog tags on the left side of the wreckage.
3. Enter a music store by shooting out a window to find another component.
4. On a subsequent street, identify a music store and a juice store, then head to a bookstore at the end of the road to find a collectible on a book rack.
5. At the start of Act 1 Chapter 4, grab a stim and collect a component from a coffee shop counter.
6. Use stim to cross fire and access a store blocked by fire to find another component.
7. As you head to the Grand Hotel, drop down, turn left, and enter a garage to find a memo on a small table.

00:12:00

In this part of the video, the player navigates through a hotel and a theater to collect various items and components. Key actions include opening the garage to access the back of a pickup truck, finding a fallen cog in a pitch-black room, and locating a yellow fuse box. In the hotel’s lobby, they pick up a lost horse plush and a birth pamphlet before heading into the theater across the street. Inside the theater, they gather items like a component from the dressing room, song lyrics, a worn lighter, and a scroll prop without opening the stage curtains.

00:15:00

In this part of the video, the focus is on concluding the chapter by grabbing the last component. The narrator describes a big fight after curtains open, followed by kicking down a door to the exit. Viewers are cautioned about a sneak attack by an enemy. Before going up the stairs in the hallway, they need to enter a small side room to get a component from a fuse box. The narrator signs off by mentioning an upcoming video for Act 2 and thanks supporters and viewers.

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