This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:12:39
The video discusses the expansive and detailed world in a new Dragon Ball Z open-world game, comparing it to games like "No Man's Sky" and the "Just Cause" series. Various locations within the game are explored, including West City, narrow roads, a cool west forest, snowy mountains, and festive event areas. The game features a world map comprised of multiple smaller maps, allowing players to experience locations from different perspectives, including flying. Important characters like Sophie and Jerry are mentioned, and significant places such as a Greek goddess imagery area, a big city, and a green central garden are highlighted. The attention to environmental details and the player's ability to thoroughly explore after finishing the game are emphasized. The video also touches on the humorous aspects of gameplay and the notable size of maps and bitmaps within the game.
00:00:00
In this segment of the video, the narrator discusses whether the new Dragon Ball Z game is open world. They describe various maps and areas in the game, mentioning a world map that consists of multiple smaller maps. The narrator highlights how players can explore different locations such as cities, landscapes, and specific points of interest. They also mention that players have the ability to fly and experience the game world from different perspectives. Key areas and maps are described, such as “West City” and an unnamed old map, emphasizing the expansive and detailed nature of the game world. The segment concludes with a brief mention of characters and entities that players might encounter within these maps.
00:03:00
In this part of the video, the speaker discusses various elements of an open-world game. They mention detailed aesthetics, the process of accessing the world map, and the distinctive humor integrated into the gameplay. The video also explores different game locations, such as a narrow road and a cool west forest area, highlighting the unique features in each. Additionally, the speaker references the use of maps and the anticipation of moving to subsequent areas. They briefly mention characters like Sophie and Jerry, and note a village location. The segment ends with a transition to the next game area.
00:06:00
In this part of the video, the speaker discusses exploring different planets within a game world, specifically mentioning a planet named New Bordeaux and comparing it to “No Man’s Sky” in terms of environmental details. They recount a significant experience of walking around an entire planet in “No Man’s Sky,” which took 29 hours, yet in another context, it only took about 2 seconds. The speaker notes exploring various landmarks such as cities, buildings, and areas with Greek goddess imagery. They highlight that although the player can’t interact with cars, they can still access game missions. The segment mentions a big city and a green central garden area, emphasizing the expansive and detailed nature of the game world.
00:09:00
In this part of the video, the speaker discusses various features of an open-world game. They mention elements like snowy mountains, festive events, and different maps available in the game. The speaker draws comparisons with the “Just Cause” series, highlighting the game’s expansive and visually appealing environment. They also note that after finishing the game, players can explore all the areas and locations thoroughly.
00:12:00
In this part of the video, the discussion focuses on bitmaps in the context of locations, mentioning 12 bitmaps and their significant size. It is highlighted that the game is an open-world game. The upcoming video will explore the size of the map and its extensive areas. The segment ends with thanks and a sign-off.