The summary of ‘YAKUZA 0 – Can I 100% EVERY Yakuza Game In 1 Year?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:28:55

John Hub undertakes a year-long challenge called "Year of Like a Dragon" to complete all games in the Yakuza series, beginning with "Yakuza 0". This challenge focuses on achieving 100% completion, which involves not just playing through the main story and side quests but also mastering numerous intricate mini-games and achieving all items on the in-game completion list. Key names mentioned include characters Kiryu and Majima, who feature prominently in mini-games such as "maang," karaoke, pocket circuit racing, real estate management, and running a cabaret club. The process is described as highly complex and time-consuming, with specific highlights on fishing, climax battles, and rare item collection. John faces difficulties with random elements, such as the RNG for catching all fish, and bugs that disrupt progress. Climax battles and financial setbacks also pose significant hurdles. Despite these challenges, John successfully completes the game in a shorter time than average, using various strategies like interacting with Mr. Moneybags and Mr. Shakedown for in-game currency. Throughout the journey, John shares reflections on the depth and humor of the game's sub-stories, emphasizes the importance of guides for progress, and advises viewers on the feasibility of pursuing 100% completion. Concluding with confidence in having met the challenges, John plans a break before continuing with "Yakuza Kiwami."

00:00:00

In this part of the video, John Hub introduces his challenge called “Year of Like a Dragon,” where he aims to complete all games in the Yakuza series within a year. John specifies that this journey will not be a review or story analysis; instead, he will document his progress and explain what it takes to 100% complete each game. Starting with “Yakuza 0,” which is a prequel set 17 years before the first game, John mentions that he chose this game because he is most familiar with it. He describes how he researched the requirements for completing the game, which involves achieving all the items on the in-game completion list, beyond just earning all the trophies. John began the challenge by playing on hard difficulty, completed several chapters, and tackled various mini-games and challenges. He also notes the comprehensive nature of the tasks, which include story, combat, business, sub-quests, and mini-games.

00:03:00

In this part of the video, the creator discusses the complexity of challenges in a game involving two young Yakuza characters. Specifically, it centers around completing six distinct challenges in a tile-based mini-game called “maang.” The main challenges mentioned include achieving various winning hands and earning 10 million yen. It also explains how to achieve a winning hand in maang, drawing parallels to games like rummy, and how certain hands score higher. The creator shares their personal experience, detailing how challenging and time-consuming these tasks were, culminating in several days of effort to complete them. Finally, the video notes that mini-games are crucial for completing any Yakuza game, highlighting the broader importance of these side activities.

00:06:00

In this part of the video, the speaker discusses achieving high scores in various mini-games. Key points include mastering karaoke with scores above 90%, excelling in arcade games such as Space Harrier, Super Hang-On, OutRun, and Fantasy Zone, and struggling with the UFO catcher machine. The speaker also mentions using a detailed guide to improve performance in the batting cage mini-game. Other activities covered include booby wrestling, the telephone club mini-game, and bowling, which required three consecutive strikes. Additionally, the speaker tackled pool, shogi, numerous casino and gambling games, such as blackjack, poker, baccarat, and roulette, along with West Park gambling games. The speaker highlights the difficulty of fishing without a guide and reflects on the misconception that mini-games would be a quick detour from the main story and sub-quests.

00:09:00

In this segment, the speaker discusses the challenges of catching all fish in Yakuza Zero without a guide, noting there are 18 saltwater and 15 freshwater fish, each with differently shaped shadows in the water. The difficulty lies in the RNG and multiple fish types that can result from a single shape. Despite taking over 3 hours, the speaker eventually catches the elusive ghost koi.

The video then shifts to the Pocket Circuit mini-game, which includes seven competitive cups, 20 completion challenges, and eight sub-quests. The game involves assembling and racing model cars, requiring a lot of trial and error to find the right parts. The speaker highlights Kiryu’s intense yet humorous participation given his age compared to other competitors.

After covering all mini-games, the speaker returns to the main story, finding the battles relatively easy, likely due to prior experience. Kiryu’s boss battles are noted as tricky, particularly the first KZ fight and the final boss. On the other hand, Majima’s “breaker style” makes battles much easier due to its powerful and persistent attack moves.

The main story challenge was ensuring all story-related achievements were completed, which the speaker managed by reading ahead and thoroughly preparing. A link to missable achievements is mentioned for viewers’ reference.

00:12:00

In this part of the video, the speaker discusses completing the storyline and the subsequent challenge posed by climax battles in “Yakuza Zero.” They highlight the top five hardest climax battles, emphasizing the difficulty and unique aspects of each. These include:

1. **Millionaire Battle 2**: Playing as Majima against Mr. Shakedown in a narrow alley.
2. **Proven Grounds 10**: Defeating four waves of enemies without taking damage using Majima’s mad dog style.
3. **Melee Battle 4**: Defeating three waves of enemies in 90 seconds using the Slugger style.
4. **Ultimate Battle 2**: Facing powered-up versions of three of Majima’s bosses.
5. **Proven Grounds 8**: Fighting under the effects of poison that drains health, narrows vision, and forces constant style changes.

The speaker notes that challenges playing as Majima were significantly harder than those as Kiryu, thanks to Kiryu’s powerful Beast style. After discussing the climax battles, the speaker briefly touches on the mini-games involving Kiryu’s real estate and Majima’s Cabaret Club, both of which are larger than typical mini-games.

00:15:00

In this part of the video, the discussion focuses on two significant gameplay elements in “Yakuza 0”: the Real Estate Royale and the Cabaret Club Czar mini-games. Kiryu competes against The Five Billionaires in real estate, acquiring them as advisers after defeating them, while Majima faces rival cabaret clubs, gaining their top employees upon victory. Successfully completing these storylines unlocks new fighting styles for both characters, though not all are considered useful. The segment then addresses the lengthy progression of these mini-games, specifically highlighting the real estate aspect’s time-consuming nature. The importance of sub-stories in the game is also emphasized, providing humor and depth to the characters. The video ranks favorite sub-stories, mentioning unique and entertaining activities like visiting a fortune teller and winning a chicken named Nugget in a bowling challenge.

00:18:00

In this segment of the video, the speaker discusses interconnected sub stories and highlights some of the toughest secret boss fights in the game, specifically sub stories 94 and 100 involving Kiryu and Majima’s battles against the Aman Clan. The speaker mentions preferring to use a gun in these fights. The focus then shifts to sub stories featuring Miracle Johnson, an International Superstar, where you defend him from zombies and dance battle him; he later joins a real estate business with excellent stats and provides access to a useful item called the encounter finder.

Furthermore, the speaker outlines a six-step plan to amass money in the game, primarily involving interactions with Mr. Moneybags and Mr. Shakedown, along with using powerful zap guns. This method allowed the speaker to farm around 300 billion in-game currency, which was used to max out skill trees. The video then touches on completion challenges such as obtaining achievements and finishing the game’s completion list, which includes collecting every piece of equipment and weaponry, a task described as highly arduous.

00:21:00

In this segment of the video, the player Majima embarks on an equipment search at the Dragon and Tiger store. The process involves talking to an agent, selecting a location with the desired equipment drop rate, and waiting for the results—though you can pay extra to reduce the waiting time. The search results vary; you might get the equipment, a recipe, or nothing at all. With a recipe, you can craft items using farmed materials.

Majima dedicates significant resources to these searches, spending 1 billion each time, which eventually leaves him broke. This process is described as tedious and the least enjoyable part of the game run. Despite the monotony, the player perseveres, drawing a parallel to life’s tedious tasks.

Moving on, the player discusses tidying up remaining tasks towards the end of the run. These include completing business mini-games, sub-stories, and collecting rare items from Dream Machines. Certain story elements impacted progress, such as needing to advance the storyline to unlock mini-game parts or completing sub-stories with both Majima and Kiryu to activate others. Moreover, vending machines required substantial farm efforts.

Lastly, financial setbacks from gambling games necessitated repeated grinding for money. Significant effort was needed to meet the final ranking requirement in the Coliseum, which involved playing the same tournament 28 times in a row.

00:24:00

In this part of the video, the speaker discusses the challenges and bugs faced while achieving full completion in the game “Yakuza 0.” One major point is the sequence for collecting telephone cards, which appear randomly and must be handed over to an NPC located in different spots. Another involves obtaining and viewing videos through sub-quests and mini-games to complete certain objectives. The speaker also highlights the difficulty of ordering every item at numerous restaurants and addresses a save bug causing inventory issues and game crashes, leading to a significant loss of progress. Despite these hurdles, the speaker eventually completes the game but realizes they still need to conquer it on Legend difficulty. For this, they must start from scratch with no upgrades. Relying on specific fighting styles to progress quickly, the speaker expresses confidence in their plan and notes that everything went smoother than anticipated.

00:27:00

In this part of the video, the creator discusses their experience completing Yakuza Zero 100%. They mention using slime guns effectively against bosses, nearly missing a QuickTime event in the finale, but ultimately succeeding and earning every achievement. Despite the average completion time being 142 hours, they managed it in 86.2 hours. They reflect on the time required to edit their videos and ponder whether viewers should attempt 100% completion themselves, recommending playing and finishing the story instead. Finally, the creator expresses gratitude to the viewers and shares plans to take a break before attempting to 100% Yakuza Kiwami next.

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