The summary of ‘Everything WRONG With The Energy / Heavy Weapons In Starfield’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:35:17

The video delves into the design, functionality, and realism of various fictional weapons within the game "Starfield." The creator evaluates these futuristic guns, energy weapons, and heavy arms, highlighting the discrepancies between their in-game behavior and realistic expectations. For instance, the Equinox laser rifle and several other laser guns are critiqued for impractical design features and unrealistic mechanics, such as incorrect recoil and unnecessary moving parts. Particle accelerator weapons and magnetic rail guns are also examined, with similar criticisms about their impracticality and illogical design choices.

The commentary includes humorous and scathing remarks about weapons like the Big Bang particle shotgun, Star Shard pistol, and the Mac sniper rifle, which suffer from poor ergonomics and flawed aesthetics. The narrator reserves praise mostly for weapons that closely resemble realistic models, like the Cutter laser tool, albeit as a mining device rather than a combat weapon. The final assessment places electromagnetic weapons and industrial tools, like the arc welder and rivet gun, in the lowest tiers due to their lack of practical application and design appeal, while a few, like the Bridger grenade launcher, receive higher rankings for effective design. The video concludes with a tier list summarizing the weaponry, emphasizing that despite some standouts, most weapons are poorly designed, and hints at more reviews in future content.

00:00:00

In this part of the video, the creator shifts focus from reviewing ballistic guns in Starfield to analyzing energy and heavy weapons, particularly critiquing the design and functionality of the Equinox laser rifle. While praising its realistic and sleek design, he criticizes the overly blocky pistol grip and unrealistic animations, such as removing the battery without a release mechanism. He also notes the illogical recoil and moving bolt, pointing out that real laser guns wouldn’t exhibit these features. The creator suggests that the so-called laser guns in Starfield behave more like plasma weapons, akin to the “blasters” from Star Wars, due to their perceivable travel time, burst firing, and recoil, which are inconsistent with actual laser technology. Additionally, there’s a brief segment promoting the game Honkai: Star Rail.

00:05:00

In this part of the video, the reviewer discusses several laser guns from a game, evaluating their design, functionality, and realism. The Equinox is criticized for being labeled as a laser gun despite impractical warnings about storage conditions, which would be hazardous in space. The Orion is described as an unattractive, impractical weapon with poor accuracy due to its dual-barrel design. The Solstice, although simple and featuring an integrated reflex sight, is noted for its unrealistic operation and cartoonish design. Finally, the Cutter is praised as a genuine laser weapon with straight, consistent beams and the ability to focus for increased power.

00:10:00

In this part of the video, the narrator discusses the intricacies of a laser cutter tool used in a sci-fi game. The cutter changes color from red to orange to indicate increased frequency and energy. It doesn’t make loud noises and has little recoil, implying realistic laser weapon mechanics. The tool has an internal power source that recharges, eliminating the need for reloading. Its low damage output and short range make it ineffective as a weapon, emphasizing its design as a mining tool. The narrator humorously places the cutter in the highest tier despite there being only four laser guns in the game, with three not functioning like real laser guns.

The video then transitions to particle accelerator weapons. These weapons, particularly the Big Bang particle shotgun, are critiqued for their impractical, blocky design that resembles an old computer with numerous buttons and switches. The shotgun humorously requires battery replacement akin to inserting a cassette tape. The narrator speculates the design might be AI-generated. Overall, these weapons lack ergonomic features, with poorly designed sights and no trigger guard, making their practical use questionable.

00:15:00

In this segment, the video discusses various futuristic weapons and their designs, performance, and usability within a game. Firstly, the energy shotgun is noted for its long range and high power, but it has an unattractive design. The “Inflictor” gun, despite its simple design and space-age aesthetic, is critiqued for its impractical iron sights and potential ergonomic issues; it is placed in D tier. Next, the discussion moves to the “Star Shard” pistol, which is bulky with a unique but questionable split-slide mechanism, and is also assigned to D tier. The “Nova Light” weapon, with its minimalistic, blocky design reminiscent of Minecraft, is appreciated yet criticized for its lack of ergonomic considerations, earning a C tier placement. The “Disruptor,” a non-lethal taser rifle from the same series, is found to be less effective in incapacitating targets, sometimes requiring a full magazine to do so.

00:20:00

In this part of the video, the speaker discusses the challenges and realism of using a particular weapon in stealth missions, emphasizing its inefficiency in quickly neutralizing enemies. They move on to describe the family of magnetic weapons in the game Starfield, specifically focusing on rail guns. The speaker explains the technical aspects of rail guns, including how they use magnetic fields to propel projectiles. They critique the design choices for the in-game rail guns, noting unrealistic features and comparing them to modern prototypes. The Mac sniper rifle is examined, highlighting its flawed design and the exposed nature of its components. The speaker then introduces the mag shot revolver, which fires cubic bullets. They comment on the absurdity and overpowered nature of the weapon, noting its unrealistic design and high rate of fire.

00:25:00

In this part of the video, the speaker critically analyses the design and functionality of various fictional weapons in a game. They first describe a handgun that appears fragile, with an uncomfortable grip and no iron sights, instead using unrealistic laser aiming. The bullets also don’t disappear after firing, ruining immersion. Consequently, it is ranked poorly in the F tier.

Next, the speaker reviews three “Mag” weapons inspired by the real-life Metal Storm volley gun, which can theoretically fire over 1 million rounds per minute. Although impressed by the concept, they criticize the in-game execution for not matching the real weapon’s power. The Mag Storm, for example, fires at 2400 rounds per minute but is nerfed to prevent it from being too powerful, reducing its effectiveness. Additionally, the speaker points out that the ammunition and design are illogical, with unclear rail systems and impractical ammunition shapes.

Ultimately, they deem these weapons unattractive and poorly designed, suggesting that the developers might have taken a careless approach. The Mag Storm, in particular, is condemned harshly for its ugliness and inefficiency, ranking it even lower than the much-maligned Fallout 4 assault rifle.

00:30:00

In this segment, the speaker discusses various weapons, including electromagnetic weapons, industrial tools, and grenade launchers featured in the game “Starfield.” They categorize the weapons into tiers based on their effectiveness and design. Electromagnetic weapons are placed in the F tier due to their lack of practicality and coolness. Two industrial tools, the arc welder and the rivet gun, are also rated in the F tier for being irrelevant and impractical as weapons. The speaker then reviews two grenade launchers: the Bridger, which is praised for its cool design and placed in the A tier, and The Negotiator, noted for its quick reload but cumbersome design, earning a D tier. The segment concludes with a final tier list summarizing the effectiveness of all the game’s ranged weapons, noting that most are poorly designed but a few stand out.

00:35:00

In this part of the video, the speaker humorously mentions that spending hours looking at something lowered their IQ by 25 points. They encourage viewers to hit the like button if they want to see more epic gun reviews and hint at future content by saying they will see the audience in the next video.

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