The summary of ‘Titanfall 2 in 2024 Is Incredible…’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:13:01

The video provides an in-depth discussion on the enduring popularity and appeal of "Titanfall 2" in 2024, despite the lack of a sequel, "Titanfall 3." Significant points include the resurgence in player numbers following Respawn Entertainment's server fixes, maintaining a steady player base on Steam. The speaker also reflects on personal challenges in gameplay and the overall community's disappointment from unfulfilled expectations for a new installment. The decline in concurrent players and EA's focus on live service games like "Apex Legends" over "Titanfall 3" is noted, along with the impactful layoffs and project cancellations at Respawn. Throughout, "Titanfall 2" is praised for its exceptional gameplay and enjoyable modes, like gun game and Titan attrition, as well as the community contributions such as the Norstar client. Finally, the speaker expresses curiosity about the development of AI in gaming and encourages audience engagement.

00:00:00

In this part of the video, the speaker discusses the enduring appeal of “Titanfall 2” in 2024, emphasizing its steady player base on Steam with about 3,000 peak concurrent players daily. The video mentions a significant uptick in player numbers last September when Respawn Entertainment fixed the servers, allowing the vanilla version of the game to be played on all platforms. Despite hopes for a “Titanfall 3” announcement, there has been no news, especially following recent layoffs at EA and the cancellation of various projects, including a rumored “Star Wars” FPS by Respawn. Nonetheless, “Titanfall 2” remains highly recommended for its exceptional gameplay and campaign, with the game frequently on sale and still providing a compelling experience for both new and returning players.

00:03:00

In this segment of the video, the speaker discusses the decline of concurrent players from an average of 10,000 on Steam back in September, mentioning that player numbers have been dwindling. He expresses personal struggles in getting accustomed to using a mouse again, as well as challenges faced during a match, including lacking specific equipment for his Titan. The speaker also reflects on the disappointment felt by Titanfall fans who anticipated a Titanfall 3 announcement at the Game Awards, only to find it was merely for cross-promotion of Apex events. Additionally, the speaker touches on recent events at EA, including layoffs and the cancellation of a promising single-player project by Respawn Entertainment, leading to diminished hopes for Titanfall 3. The speaker believes EA will likely focus heavily on live service games like Apex instead. Despite these setbacks, he still praises the gameplay of Titanfall 2, although Apex does not appeal to him as much.

00:06:00

In this part of the video, the speaker reflects on the player engagement and community response to Titanfall 2 and Titanfall 3. They discuss how more players attended Apex Legends sessions over Titanfall 3 at Respawn Entertainment. They share personal enjoyment of Titanfall 2 despite its canceled sequel and note that the game still has a dedicated player base on PC with around 15,000 daily players. Additionally, they express interest in hearing about viewers’ experiences with the game, including their platform and duration of playing. The speaker also mentions the curiosity about the potential use of Unreal Engine in future Halo games and their impact on gameplay feel. Finally, they acknowledge the community-created Norstar client for Titanfall 2, offering fun variants and game modes.

00:09:00

In this part of the video, the speaker discusses various modes and features of Titanfall 2, including gun game, Titan attrition, and others like Sticks and Stones and one in a chamber. The speaker reflects on their gameplay experience and mentions some challenges, such as dealing with powerful opponents like Monarch and the community’s skill level. They also express hope for potential community-created maps and enhancements to the game. The speaker enjoys the game’s movement mechanics and remains impressed with the game’s quality in 2024. They touch on color blind options they use and joke about AI potentially playing the game. They also express curiosity about the influx of new players, wondering if it’s due to a sale or other factors.

00:12:00

In this part of the video, the speaker reflects on their fun experience during a gaming round, where they hijacked an opposing Titan. They ponder the development of AI for gaming, mentioning Google’s AI for Starcraft 2 that has won numerous matches due to its high actions per minute (APM). The speaker notes that such advancements in AI for first-person shooters (FPS) like Titanfall 2 would be interesting. They conclude by encouraging viewers to like the video, subscribe, and tune in for future content.

Scroll to Top