The summary of ‘Hunting Simulator | NINTENDO SWITCH | Gameplay | FIRST LOOK!’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:42:08

In the video, Dave Higgins, host of Sandbox Explorer, provides an in-depth exploration of a newly released hunting game available for $11.99, discounted from $40. The game features an open-world and realistic hunting environment where players can engage in various missions or enjoy free-roam modes. Dave highlights the multitude of game settings available, such as casual or realistic experiences, adjustable controls, and character/loadout selection. Throughout the gameplay, Dave navigates challenges and shares strategies for spotting and hunting different animals including mule deer and bighorn sheep, each presenting unique obstacles like dense terrains and specific mechanics like holding breath for steady aim. He also discusses aiming sensitivity adjustments and his experiences with both first-person and third-person perspectives. The game appears to balance mission-based tasks with free-roaming elements, providing a versatile experience. Dave notes issues such as performance on the Nintendo Switch and specific game mechanics, including penalties for non-vital hits. The video concludes with his thoughts on the efficient mechanics to ensure humane hunting and a look forward to an upcoming installment of the game.

00:00:00

In this part of the video, Dave Higgins, the host of Sandbox Explorer, discusses his anticipation and background story for playing a new game that recently went on sale. He compares it to a previous game, Big Buck Arcade, which lacked motion controls. The new game is described as an open-world hunting game with realistic elements where players can roam around, hunt different animals, and achieve various objectives in a sandbox environment. Dave highlights that the game is currently on sale for $11.99, down from its regular price of $40, and believes it offers good value. He explains different game modes and options, including settings for a more casual or realistic experience, character selection, and adjustable controls. Dave then decides on his character and loadout, setting off into a subalpine campaign environment filled with deer, birds, and predators, and explains some gameplay mechanics like the detection ring that indicates when an animal starts to detect the player.

00:05:00

In this part of the video, the speaker discusses the challenges and strategies for spotting mule deer in a dense area. The density can make it difficult to see animals, but mule deer are large and easier to spot. The riverbed at the lake is highlighted as a prime location for finding mule deer. The speaker realizes the game might have mission-based elements rather than being fully open-world and considers adjusting game settings like yaw sensitivity and zoom aim speed for better performance. They also explore how to use binoculars and switch to third-person view, as well as how to follow animal tracks and move prone.

00:10:00

In this part of the video, the speaker discusses their experience hunting bighorn sheep. They propose that a car should be running and mention missing a shot because they couldn’t see the target clearly. The speaker realizes that holding down the analog stick allows them to hold their breath and steady their aim, which could have helped with shooting the sheep. They take a successful shot at a sheep, later confirming it by claiming the animal, and noting that the shot hit the stomach. However, they express frustration with game mechanics, such as not being able to navigate certain terrains like rocks.

00:15:00

In this part of the video, the speaker discusses their strategy and execution of an instant takedown from 82 yards, aiming for the heart to avoid complications, and successfully achieving it. They unlock a new semi-automatic item while noting its low recoil and other attributes. They also talk about the variety of missions available in the game, including hunting bighorn sheep in a region with dense terrain and varied valleys. The segment highlights the game’s first-person and third-person perspectives, the functionality of binoculars, and a “free hunt” mode where players can explore and use different loadouts. The speaker shares their hope that physics won’t affect their movement too much, particularly when climbing rocks for vantage points, and concludes with an attempt to track and hit a non-vital organ on another target.

00:20:00

In this segment of the video, the player discusses challenges with motion controls on the Nintendo Switch and attempts a long-distance shot, earning an achievement for long-distance hunting. The player mentions needing to clean an area and encounters difficulties with non-vital hits, resulting in negative points. They express some remorse over hitting a smaller animal, miss another target, and comment on the graphics quality, noting that it is decent on the Switch but likely better on other consoles. The player acknowledges hitting a target in the stomach, which incurs a penalty, and speculates on missing a vital organ due to the lack of a specific visual effect.

00:25:00

In this part of the video, the speaker discusses their experience with a nearby track and its discoveries, including an old deer track and another one they are pursuing. They mention completing a mission despite not receiving a bonus and encountering a bird. The speaker expresses a preference for a more free-roaming game style but still finds the mission-based approach enjoyable. They talk about the difficulty in spotting Red Foxes due to their small size, fast movement, and habitat preferences, making them challenging to locate despite their brightly colored fur. The speaker concludes with a strategy for finding Red Foxes by locating areas with high numbers of cottontails.

00:30:00

In this part of the video, the speaker discusses adjusting the sensitivity settings for better aiming control. They mention the possibility of having separate controls for aim and viewing and experiment with the sensitivity levels. They are engaged in a task involving precision, such as hitting a target, and express uncertainty about the results, indicating that they may have hit the target but are unsure if it was successful.

00:35:00

In this part of the video, the speaker discusses their experience with a hunting game. They mention tracking an animal northeast and successfully hitting it in the lungs, though they missed out on a secondary bonus. The speaker then explains the game’s mechanics, including selecting a mission, choosing an area and loadout, and the objectives of finding, hunting, and aiming for vital organs in the animals. The summary highlights the process and aims of the game to provide a clear understanding of its gameplay.

00:40:00

In this part of the video, the speaker discusses a game that involves hunting animals, mentioning that the game provides quick and efficient mechanics to prevent animals from suffering. They highlight various modes such as free hunt and open hunt, which act like sandbox modes where players can hunt in different regions, likely unlocked as they progress. The speaker expresses concern about the game’s performance on handheld devices, wishing it won’t appear blurry, and promises to share updates on their experience. The video concludes with a request to like, subscribe, and share the video, while noting the upcoming release of a new installment of the hunting simulator game for various platforms.

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