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00:00:00 – 00:15:14
In the video, Luchara offers a comprehensive guide for success in "Mad Games Tycoon 2," emphasizing strategic planning and efficient resource management. He advises starting with key infrastructure—lounge, toilets, research, and development rooms—before making games and highlights the importance of research and staff hiring early on. Maintaining relationships with publishers is crucial for early financial stability, but later, investing in self-production or buying out publishers can yield higher profits.
Achieving in-game milestones and accumulating bonuses from achievements, which number 67 in total, can significantly enhance game performance. A diverse team with a mix of skills is essential, and employees with the "all-rounder" trait are particularly valuable. Optimizing game development settings to match reviewer expectations is also key. Two development teams are recommended: one for continuous game production and another for ancillary tasks like engine updates or commission work.
Consoles are a worthwhile investment, despite their high initial cost, as they can generate substantial profits. Automatic price adjustments are suggested to maintain a steady profit margin. The video concludes with an invitation to join the creator's social media channels and community, ending on a positive note.
00:00:00
In this part of the video, Luchara offers essential tips for starting in “Mad Games Tycoon 2.” He advises against starting as a solo developer in a small garage setup. Instead, he recommends building four key rooms—lounge, toilets, research, and development—before making any games. He emphasizes researching gameplay features first to gain experience and stresses the importance of hiring staff early, even if they seem unnecessary at the time. Additionally, he suggests consistently choosing the same publisher to build a strong relationship, which can lead to exclusive contracts and financial benefits. These strategies aim to help players produce high-quality games from the start.
00:03:00
In this part of the video, the speaker discusses contract management and strategic decisions in game publishing. Canceling a contract early incurs a high penalty, but this decreases over time. An exclusive publisher contract is recommended early in the game to navigate the toughest stages. Eventually, players might opt for self-production for higher profits, but it requires having at least three stars to ensure success and incurs significant costs and space usage (around 5 million for setup).
For those with limited space or resources, an alternative is buying out publishers. This generates substantial revenue, albeit less than self-publishing. Buying companies can be done through the publisher developers menu, though some may not sell early in the game. This approach also allows you to earn from the publishers’ own game sales.
The speaker then shifts to the achievement system within the game, noting that there are 67 achievements, each providing incremental bonuses, which collectively can significantly impact performance. Players are encouraged to pursue all achievements, as they offer valuable benefits such as increased game sales across various platforms.
00:06:00
In this part of the video, the speaker discusses strategies for achieving success in game development within a simulation game. They emphasize the importance of creating games in at least three genres and achieving a rating of 70 or higher to earn in-game achievements, which provide beneficial bonuses. The speaker then highlights the need for a diverse skill set in the game development room, recommending a mix of game designers, programmers, graphic artists, and sound artists, rather than focusing solely on game designers.
The speaker also points out the utility of employees with the “all-rounder” trait, which allows them to excel in multiple secondary skills, making them more valuable in the game development room. However, this trait is noted to be less useful in other departments.
The discussion then shifts to optimizing the bottom four sliders for game development, specifically tailoring them to meet reviewer expectations depending on the game genre. The speaker shares an example setting of 40/30/15/15 for role-playing games, which reflects reviewer priorities and helps focus development efforts effectively. Practical advice for early to mid-game stages is provided, including compensating for a lack of technical points due to the later availability of the mocap studio by adjusting the slider allocations.
00:09:00
In this part of the video, the speaker provides strategies for achieving well-rounded game development and efficient team management. Key points include the necessity of adjusting the technical slider until the motion capture studio is unlocked in 1993. The speaker emphasizes the importance of creating multiple development teams: a main team focused on continuously producing games, and a secondary team dedicated to engine creation, updates, and commission work. This division avoids downtime for special teams like graphics and QA. Additionally, the speaker advises using the secondary team to create paid add-ons for gaining experience in new engine and gameplay features, even in genres with little prior experience. This method helps accumulate necessary experience stars efficiently.
00:12:00
In this part of the video, the speaker discusses the benefits and considerations of investing in console development within a game. They explain that although it requires a significant investment (10 million for research and additional costs for hardware and features), consoles can yield substantial profits, citing examples of various consoles that made millions. The speaker emphasizes the importance of checking a box in the settings to automatically adjust the selling price to maintain a steady profit margin as production costs decrease over time. They advise against manually adjusting prices and suggest increasing the profit margin to $20 or $25 to maximize earnings without significantly impacting sales. Additionally, the speaker shares a personal tip to avoid manual price adjustments, using the automatic feature to simplify management.
00:15:00
In this part of the video, the creator promotes their social media and community engagement channels, inviting viewers to join their Discord, follow on Twitter, and support them on Patreon. They emphasize the importance of kindness and end with positive wishes, encouraging viewers to have a great day and expressing excitement for the next video.