This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:11:01
The YouTube video discusses the concept of pity in Genshin Impact related to obtaining 4 or 5-star items through wishes and the mechanics of limited-time character and weapon banners. Pity ensures specific star items at certain wish counts, and the concept of "soft pity" suggests increased chances after a certain number of wishes. Rate-ups, banner mechanics, and strategies for maximizing pulls are also explained. The video emphasizes the importance of tracking wishes, understanding independent banner systems, and experimenting with different wishing strategies for optimal outcomes.
00:00:00
In this segment of the video, the content creator explains the concept of pity in Genshin Impact related to obtaining 4 or 5-star items through wishes. Pity ensures a guaranteed 4-star every 10 wishes and a 5-star every 90 wishes on banners. It is emphasized that each banner has its own separate pity count; you cannot combine wishes across different banners to reach pity. Tracking wishes through the history tab is essential to monitor pity progress accurately. Pity resets once a 4 or 5-star item is obtained. The video further illustrates the probabilities of receiving different rarity items on banners. The limited time character banner mechanics, such as pity carrying over when the banner changes, are discussed as unique features.
00:03:00
In this segment of the video, it is explained that players can still benefit from their accumulated wishes even after the banner switches to a new one because pity carries over. The concept of a rate up is introduced, which increases the drop rate of specific characters shown on the front of the banner. This mechanic enhances the chance of pulling those characters when getting a 4 or 5 star. It is also highlighted that if the last 5-star obtained was not the promotional character, the next 5-star pull from the limited-time banner is guaranteed to be the promotional character. Conversely, if the last pull was the promotional character, the next 5-star will have a 50-50 chance of being the new character or another random 5-star from the banner. Additionally, past limited-time banner pulls also influence the chances of obtaining the promotional character in subsequent pulls. Lastly, it is emphasized that pity systems on different banners are independent, meaning past pulls on a standard banner do not impact future 5-star pulls on limited-time banners.
00:06:00
In this segment of the video, the speaker explains the mechanics of the limited time weapon banner in the game. The banner offers a 4-star pity at 10 wishes and a 5-star pity at 80 wishes, with a 75% rate up for promotional weapons. However, there is no guarantee which of the two 5-star promotional weapons will drop, potentially leading to frustration and requiring a significant amount of wishes to get the desired item. The standard banner, on the other hand, has a 4-star pity at 10 wishes and a 5-star pity at 90 wishes, with no rate up mechanics, providing a wide variety of 4 and 5-star weapons and characters without any guarantee of specific drops. Many players opt to use the free wishes from gameplay rewards rather than purchasing wishes for the standard banner.
00:09:00
In this part of the video, the concept of “soft pity” in the Genshin Impact pity system is discussed. Soft pity suggests a higher chance of obtaining a 5-star character after the 75th wish but guarantees it only at the 90th wish. Players may choose to adjust their wishing strategies based on this theory, with some opting for single pulls to potentially get a 5-star earlier, while others believe in the effectiveness of 10-pulls for increased chances of multiple 5-stars. The video concludes by encouraging viewers to experiment with these strategies, highlighting the potential benefits of each method.
