This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:09:40
The video discusses Epic Games and Valve's efforts to make Easy Anti-Cheat (EAC) work on Linux by offering two versions: Epic Online Services (EOS) and non-EOS. Transitioning to EOS for Linux has posed challenges, with notable games still using non-EOS. Enabling EAC support on Linux can be done without updating game binaries but can introduce potential failures. The BattlEye test case for Linux support highlights industry reluctance due to testing, cheating concerns, and developers' views on Linux. The Steam Deck Verification Program aims to drive Linux support, crucial for multiplayer game success. The video concludes by mentioning Valve's third attempt, and promoting the speaker's podcast and gaming channel.
00:00:00
In this segment of the video, it is discussed how Epic Games and Valve have made it easier for Easy Anti-Cheat (EAC) to work on Linux by offering two separate versions of EAC: the Epic Online Services (EOS) version and the non-EOS version. The EOS version integrates EAC with Epic’s account services and tools, while the non-EOS version is standalone. Developers previously faced challenges with transitioning to the EOS version for Linux compatibility. Some games still use the non-EOS version, such as Apex Legends, New World, and Halo: The Master Chief Collection. Most games that use EAC are not utilizing the EOS version, especially if not sold on the Epic Game Store.
00:03:00
In this part of the video, the speaker discusses the implications of using the EOS version in games and explains the process of enabling Linux support for Epic’s Anti-Cheat (EAC). The speaker highlights that by using the EOS version, there can be added points of failure, affecting game servers and Epic servers. They explain the steps to enable Linux support for EAC, emphasizing that it can be done without updating game binaries, only the libraries alongside the game. The speaker notes that Valve’s announcement may seem confusing but stresses the ease of implementing EAC support on Linux, taking approximately 10 minutes. However, the speaker expresses uncertainty about the number of developers who will actually implement this feature.
00:06:00
In this part of the video, the speaker discusses the BattlEye test case and how enabling BattlEye support on Linux is straightforward by requesting the developers to enable it. Despite the simplicity, only a few titles have enabled BattlEye support on Linux since the Steam Deck announcement. Reasons for this include companies wanting to test their builds on Linux, concerns about cheating, and some developers having negative views towards Linux. The Steam Deck Verification Program, which includes anti-cheat game evaluation, will push developers to support Linux. The success of the Steam Deck launch for multiplayer games depends on developers’ support. Despite some skepticism about the launch, it is seen as an opportunity to improve Linux gaming.
00:09:00
In this part of the video, the speaker discusses Valve’s third attempt and invites viewers to share their thoughts in the comments. The speaker also encourages viewers to like the video and check out their Patreon for more content. Additionally, the speaker promotes their podcast called Tech Over T and gaming channel called Brody Robertson Plays.