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00:00:00 – 00:22:55
The video explores the various faction endings in Fallout 4, focusing primarily on the Railroad, Brotherhood of Steel, Minutemen, and the Institute. Each faction’s ending is dissected for its narrative and thematic impact on the Commonwealth, with the Railroad aiming to free synths through conflict and subversion, culminating in the destruction of the Brotherhood and Institute. The Brotherhood’s ending, marked by the epic "Ad Victorium" quest with Liberty Prime, emphasizes their anti-synth crusade, resulting in the eradication of the Railroad and the Institute. The Minutemen's route is highlighted for offering a peaceful resolution and the preservation of most in-game factions, although they too destroy the Institute. Key figures such as Piper, Nick Valentine, Desdemona, and Preston Garvey are noted for their varied responses to the faction outcomes. The video ultimately contrasts the faction endings, weighing their moral complexities and strategic differences while suggesting that each path alters the Commonwealth's future significantly. Although each faction's story has unique appeals, the video leaves it to the viewers to determine the best ending, encouraging them to share their preferences and thoughts on the Fallout universe.
00:00:00
In this part of the video, the focus is on examining Fallout 4’s multiple endings, particularly through the lens of each faction and the subsequent impact on the Commonwealth. The segment delves into the Railroad faction, whose mission is to free synths. To achieve their ending, players need to follow a complex path, continuing the Institute questline while secretly aiding Rebel synths in preparation for a coup. This involves crucial decisions, like betraying the Brotherhood of Steel during the “Mass Fusion” quest. The resulting conflict with the Brotherhood culminates in an all-out war in the Railroad tunnels. Despite the Brotherhood’s animosity, the Railroad emerges victorious, but with the Institute still a threat, the video suggests that the next step is to target the most powerful faction capable of challenging the Institute, despite recent hostilities.
00:03:00
In this part of the video, the speaker discusses the conclusion of a mission involving the Brotherhood of Steel and the Railroad factions in a game. The Brotherhood’s plan, which is hastily assembled, involves planting bombs on the Prydwen airship and detonating them, causing the faction to lose its influence in the Commonwealth. The Railroad, known for protecting synths, successfully executes a more thought-out plan to destroy the Institute, highlighting the thematic contrast between the two factions. The mission requires navigating through the Institute to disable synths and rig a bomb to the fusion reactor, culminating in a significant explosion that leaves a crater in Boston. This marks a turning point for the Railroad, moving forward to help synths find safety beyond the Commonwealth’s prejudice.
00:06:00
In this segment of the video, the narrator discusses the aftermath and implications of different faction endings in a game, primarily focusing on the railroad ending. The narrator notes that characters like Piper and Nick Valentine are pleased with the destruction of the Institute, though Piper mourns the lives lost after the Brotherhood’s destruction. The railroad leaders acknowledge the player’s achievements, with Desona talking about securing more locations and Deacon commending the player. Key points include losing x688 as a companion and the importance of maximizing affinity with specific characters before destroying their factions. Although the railroad ending benefits the Commonwealth, the narrator criticizes it for the unnecessary bloodshed and suggests that similar results could be achieved with less violence. They also touch on the canonical likelihood of the railroad’s victory and compare it with the Institute’s ending, which involves wiping out other factions and an epic battle.
00:09:00
In this part of the video, the focus is on navigating complex relationships and actions in the game Fallout 4. The character is dealing with the Minutemen, who can either be negotiated with or eliminated, but this does not affect the loyalty of Preston Garvey due to game design choices by Bethesda. The character then returns to the Institute to make a radio broadcast announcing their dominance. The Institute prepares to activate a nuclear reactor to ensure their future dominance. The character then betrays and eliminates the leaders of the Railroad. The attack on the Brotherhood of Steel is more challenging due to their teleportation blocking technology, requiring infiltration and fighting through soldiers. The segment concludes with the character witnessing their son’s death and choosing whether to replace him with a synth to maintain a semblance of family within the Institute.
00:12:00
In this segment, the narrator reflects on the Fallout game, discussing the peaceful outcome after taking over the Institute and the Minutemen. They speculate on whether the Institute’s technological advancements will improve civilization or exacerbate misery. The companions have mixed reactions: Nick Valentine disapproves but stays, Preston supports as usual, X6 is thrilled, and Piper eventually publishes a pro-Institute newspaper. Mama Murphy predicts the Vault Dweller will not be loved but will save humanity through sacrifices. The segment contrasts the Institute ending with the Brotherhood’s more antagonistic yet “cool” conclusion, involving a critical mission, “Spoils of War”, to resurrect Liberty Prime, which solidifies the Brotherhood’s appeal despite ethical concerns.
00:15:00
In this part of the video, the speaker discusses the consequences of siding with the Brotherhood of Steel in Fallout 4. Players may find themselves doing questionable tasks, such as turning against Paladin Danse upon discovering he is a synth, although Elder Maxson can be convinced to let him live. The Brotherhood also orders the destruction of the Railroad before tackling the Institute. The speaker notes that this decision aligns with the Brotherhood’s anti-synth stance and is more straightforward than other faction quests.
The highlight of the Brotherhood’s ending is the quest “Ad Victorium,” which features Liberty Prime—a massive, patriotic robot symbolizing democracy and anti-communism—marching through the Wasteland and attacking the Institute. This quest is a major reason to side with the Brotherhood, as Liberty Prime plays a crucial role in the assault.
Companions generally express relief at the Institute’s destruction rather than specific approval of siding with the Brotherhood. Paladin Danse, despite his complex relationship with the Brotherhood, is glad to see the Institute defeated. However, Virgil becomes hostile and uncommunicative unless spared by the Brotherhood. The Brotherhood ending also restricts access to certain followers’ quests and areas, similar to the Railroad ending.
The possibility of the Brotherhood ending being canonical is mentioned, especially with the Pridwen’s appearance in the Amazon show, potentially leading to Liberty Prime in live action. Despite being considered the coolest ending in Fallout 4, it also has significant trade-offs.
00:18:00
In this segment, the focus is on the different faction endings in the game “Fallout 4,” specifically the consequences of siding with the Brotherhood of Steel, the Railroad, or the Minutemen. It discusses the moral complexities and ramifications of each choice. The narrator mentions that while the Minutemen ending might not seem as appealing, it allows for a peaceful resolution with minimal faction destruction. This route includes strategic quests like “Defend the Castle” and avoids turning against major factions. Following a specific set of actions ensures that the player maintains as many allies as possible, culminating in the Minutemen destroying the Institute and keeping the Brotherhood and Railroad relatively content, although slightly wary of the Minutemen’s newfound power.
00:21:00
In this segment, the speaker discusses the flexibility and various choices available when siding with the Minute Men faction in Fallout 4. The Minute Men offer a wide range of endings, including the option to destroy the Brotherhood of Steel via artillery fire arranged by Preston. The speaker expresses a preference for the Minute Men as the main save choice due to the preservation of content they provide. Additionally, there is a mention of the desirability of an option to destroy the Minute Men, despite them offering a balanced ending. The video concludes with a call to action for viewers to share their favorite Fallout 4 endings and suggest future content, while expressing gratitude to patrons and promising more explorative content on the Fallout series.