This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:11:50
The video focuses on the new armor skill system in Monster Hunter World, highlighting changes from previous games. Unlike the older system requiring a ten-point threshold to activate skills, the new system grants skills automatically when armor pieces are equipped, simplifying the mechanics. The host discusses the attack boost skill, which now operates in seven tiers, offering incremental benefits starting from one piece of armor. Players can maximize their skill levels by combining armor sets with slots, decorations, charms, and higher-tier gear. Various other skills, such as Stun Resistance, Defense Boost, Mount Master, and Recovery Up, are explained, illustrating their effects at different levels. Skills like Fire and Water Resistance and Critical Eye are also detailed in terms of their incremental bonuses. The video emphasizes the potential for greater complexity and skill combinations in the full game, with a suggestion that charms might be upgradeable at the smithy. The narrator also mentions the upcoming Tokyo Game Show and promises future content on new game mechanics and updates.
00:00:00
In this part of the video, the host discusses updates on upcoming Monster Hunter World news, particularly around the Tokyo Game Show (TGS), and informs viewers about his busier schedule due to the launch of Destiny 2. The main focus of the segment is the new armor skill system in Monster Hunter World. The host explains that, unlike previous games where skills were activated by reaching a ten-point threshold through mixed armor sets and decorations, the new system simplifies this. Now, wearing a piece of armor automatically grants its skill, making it easier to understand and manage.
00:03:00
In this part of the video, the speaker explains how the attack boost skill works in the context of a specific game. Previously, players needed ten points to unlock the skill, but now there are seven tiers where even one piece of armor with an attack boost can give a small benefit. The demo armor sets lack slots and have limited skill options, but in the full game, players can combine slots, decorations, charms, and higher-tier gear to maximize their skills.
A second piece of attack boost gear increases the points progressively up to a maximum of +21 attack and +5% affinity at level 7. Historically, armor sets in the series offered multiple skills per piece, but the demo only shows one. It’s suggested that more advanced gear will provide greater complexity and skill combinations.
Charms also carry skills and can potentially be upgraded at the smithy for additional points. In the demo, basic and Rath gear combined with an attack boost talisman allowed the player to reach attack level 4. Charms might differ from previous games, potentially offering an upgradeable feature, but this isn’t confirmed yet. The video stresses that skills activate immediately when gear with those skills is equipped, simplifying the process compared to older systems.
00:06:00
In this part of the video, the speaker discusses the game’s skill system and how equipping additional pieces of gear or charms with certain skills benefits the player. Various skills have different levels and thresholds, with some skills having up to seven levels, while others are binary on/off skills or have fewer levels. Key skills such as Attack Boost, Stun Resistance, and Defense Boost are detailed, explaining that higher levels provide more substantial benefits. Additionally, specifics on individual skills like Mount Master, Cliffhanger, Recovery Up, Stealth, and Speed Eating are provided, outlining their effects at different levels. The video also touches on the uncertainty regarding the gear upgrade system, decorations, and charm upgrading system in the demo.
00:09:00
In this segment of the video, the narrator explains various skills and their levels in a Monster Hunter game. Key points include:
– Slow down effects: Different levels (1, 2, and 3) impact recovery speed.
– Recovery speed: Ties into the red health bar, with level 1 double, level 2 triple, and level 3 quadruple recovery rates.
– Fire resistance: Essential against fire monsters, offering up to +20 resistance and +10 defense at higher levels.
– Fire and ice attacks: Different levels add incremental damage bonuses, with specific percentages at higher levels.
– Critical eye: Increases affinity up to 30%.
– Evasion skill (Evade Window): Lengthens the evasion window, requiring further testing for precise utility.
– Slinger capacity: Increases loading capacity progressively through levels.
– Water resistance: Similar benefits to fire resistance.
– Overview of available skills on armor sets in the demo and emphasis on more skills upon the game’s release.
The narrator mentions future content on Pala codes and new mechanics, urging viewers to stay tuned for more updates.