The summary of ‘Wild Hearts is DEAD and EA Killed It! Playstation 5 XBOX Series X Game Pass’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:12:23

The video focuses on the decline and lack of ongoing support for EA's game "Wild Hearts." The speaker critiques EA's decision to add the game to Game Pass on November 9th, reflecting its status as an older game rather than a new release. Key points highlight EA's cessation of new content updates while maintaining server activity and occasional patches, illustrating a strategic shift towards focusing on indie titles rather than mid-tier games. Despite initial positive reception, "Wild Hearts" was omitted from EA's fiscal report, signaling it was neither a success nor a failure in their view. The discussion underscores EA's broader business arrangement with Microsoft, which involves adding older titles to Game Pass instead of the latest releases like FIFA 24 or Madden 24. Comparisons are drawn to EA's past handling of games like "Anthem," emphasizing a pattern of phasing out support. The video also touches on challenges such as competition from dominant franchises like "Monster Hunter" and issues like poor launch management and monetization strategies through Game Pass, ultimately attributing the game's underperformance to EA’s mismanagement. The speaker concludes by reflecting on their own limited audience engagement, encouraging viewers to support through likes and subscriptions.

00:00:00

In this part of the video, the speaker discusses the decline and eventual cessation of support for the game “Wild Hearts” by EA. The main points include that “Wild Hearts” is being added to Game Pass on November 9th, which is viewed negatively since it’s not a new release but an older game. EA’s handling is criticized, implying the game didn’t receive proper support to succeed. Key actions include EA publishing their last update on September 21st, addressing bug fixes with no promise of new content, and subsequently confirming the end of support for the game. The speaker expresses disappointment and provides links to official statements and articles for further details.

00:03:00

In this part of the video, the speaker discusses the cessation of new content support for a game published by EA, even though the servers will remain active and occasional patches may be released. The speaker explains that EA’s decision to stop supporting the game with new content is not surprising given the company’s limited game portfolio and focus on indie titles rather than mid-tier games. Despite initial positive feedback from the original developers, K Techmo, EA’s fiscal report omitted any mention of the game, indicating it neither viewed it as a profit nor a loss. The speaker notes that major publishers typically highlight successful game sales, but this did not happen for the discussed game. The speaker concludes by mentioning that nearly a year after its launch, the game is now being added to Game Pass, which is not seen as a revival effort.

00:06:00

In this part of the video, the speaker clarifies that EA’s deal with Microsoft is a business arrangement that brings older EA games to Game Pass, rather than the latest releases like FIFA 24 or Madden 24. These newer games typically become available on Game Pass about 10-12 months after their initial launch. Specifically, Wild Hearts is discussed as an example of a legacy title that EA is phasing out by adding it to Game Pass, as EA will no longer support or fund new content for the game. The speaker expresses disappointment at EA’s decision to stop supporting Wild Hearts and notes its similarity to EA’s previous handling of games like Anthem. They stress the dominance of Monster Hunter in this gaming niche, hoping for more competition despite EA’s withdrawal.

00:09:00

In this part of the video, the speaker discusses the challenges and shortcomings faced by the game “Wild Hearts” and its publisher EA. They mention how support for the game dwindled, leading to its poor performance and eventual failure. The speaker contrasts this with the potential of another game, “Instinction,” and discusses how big publishers, like EA, can negatively impact games if they don’t manage them well. Specifically, they criticize EA’s handling of the game’s launch and communication about paid DLC, which led to confusion and disappointment among players. The video also highlights the issues with monetization through Game Pass, where players don’t pay directly for the game, reducing potential revenue. Ultimately, the speaker reflects on the difficulty of competing with well-established franchises like “Monster Hunter” and expresses disappointment over the situation.

00:12:00

In this part of the video, the speaker reflects on the lackluster performance and limited audience of their content. Despite their wish for greater support and a larger viewership, the reality was that it didn’t achieve much success. The speaker then encourages new viewers to like, subscribe, and hit the notification bell for updates, expressing gratitude for their audience’s support before signing off.

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