The summary of ‘Astarion Dual Wield Fighter / Rogue Build | Baldur's Gate 3’

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00:00:00 – 00:11:09

The video discusses an optimized dual-wielding fighter-rogue multiclass build for Baldur's Gate 3, specifically using dexterity-based melee and ranged attacks. The recommended approach is to start as a Fighter to level five, gaining benefits like extra attack and action surge, before transitioning to Rogue for the Thief subclass, which adds bonus actions. Key abilities and feats such as Battle Master techniques, Savage Attacker, and Dual Wielder are emphasized to maximize combat effectiveness. A high dexterity score is crucial for accuracy, damage, and survivability, while constitution and wisdom are also important. The build balances between increased attack frequency and versatile combat capabilities, often demonstrated using dual hand crossbows and finesse weapons. The speaker discusses tactical decisions for character progression and equipment, culminating in effective, high-damage output in various combat scenarios.

00:00:00

In this segment, the host introduces a dual-wielding fighter-rogue multiclass build for Baldur’s Gate 3, designed to maximize mobility and attack frequency. The build combines the extra attack from the fighter class and the additional bonus action from the rogue’s thief subclass, enabling up to six attacks in a single combat round using both melee and ranged weapons, specifically dual hand crossbows. High dexterity is essential for this build, improving AC and overall survivability. The build also allows for other combat actions besides attacking. Equipment includes finesse melee weapons and dual hand crossbows, with mid to late-game options for exotic medium armor that uses the full dexterity bonus for AC. The build is demonstrated on the companion character Astarion, though it can be applied to any character. Two starting paths are discussed: beginning as a fighter for initial combat ease or starting as a rogue for early bonus actions. The host prefers starting as a fighter from levels one to five for this guide, focusing on the two-weapon fighting style to leverage the character’s ability modifiers for damage without penalties.

00:03:00

In this part of the video, the focus is on optimizing a dual-wielding fighter build for a game. The speaker emphasizes starting with high dexterity (16 or 17) for maximum accuracy and damage. Constitution is vital for melee characters, suggested at 14 or 15 to boost HP later. Wisdom should be at least 12 for saving throw bonuses, while intelligence and charisma are less critical unless the character will engage in dialogues.

At level 2, the fighter gains action surge, allowing an extra action per short rest. Level 3 introduces specialization choices: Battle Master or Champion. Battle Master offers abilities like disarming strike, evasive footwork, and repost, enhancing combat flexibility. Champion focuses on increased critical hit chances, making it straightforward but effective.

At level 4, the player gains their first feat, with options to either increase dexterity and constitution (boosting overall stats and HP) or take the Dual Wielder feat for enhanced AC while dual wielding. The speaker prefers the Battle Master for its engaging combat abilities.

00:06:00

In this part of the video, the speaker discusses an advanced build strategy for dual-wield melee combat using Rapiers in a game. The recommended build involves starting as a level 5 Fighter to benefit from a second main-hand attack and an action surge, allowing up to five attacks per round. The build then transitions to incorporating levels in the Rogue class, specifically up to level 3, to gain abilities such as cunning action and an extra bonus action from the thief subclass, enabling a total of six attacks in one round with action surge. The speaker also suggests picking useful feats such as Dual Wielder, Ability Improvement, or Savage Attacker to enhance damage output and other combat capabilities.

00:09:00

In this part of the video, the speaker discusses their choice of the “Savage Attacker” feat to enhance dual wield attacks, aiming for higher average damage. They present a decision point for the final two levels: either invest two more levels into Rogue for “Uncanny Dodge” and additional skill expertise, or put them into Fighter, achieving a total of eight Fighter levels and four Rogue levels for an extra feat, another Battle Master technique, and an additional superiority die. The speaker prefers the latter for a combat-focused build, given they already have a stealthy Rogue. The advantages of dual wield builds, such as the ability to Dash, perform multiple attacks, use Action Surge, and benefit from magical weapon effects, are highlighted. The speaker encourages viewers to try the build and provides links to their Twitch and Discord.

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