This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:19:23
The video features Gore reacting to and analyzing reviews for the newly released game "Redfall" by Arcane Studios. The game, highly anticipated since its announcement by Microsoft, has received mixed reviews, drawing disappointment and confusion from fans and reviewers alike. Initial reactions underline issues such as poor combat animations, bad AI, graphical shortcomings, and bugs, contributing to a lackluster experience despite high expectations set by Arcane's previous successes with titles like "Dishonored" and "Deathloop".
Gore critiques the game's combination of looter shooter, RPG, and multiplayer elements as incoherent, finding the single-player mode dull but acknowledging some fun in co-op play, highlighting premature release issues. Though "Redfall" includes positive aspects like its open world and weapon variety, these are overshadowed by technical and design flaws.
Additionally, Gore reflects on Arcane's other works, noting games like "Prey" positively but recognizing the studio's occasional missteps with titles such as "Dark Messiah" and "Wolfenstein Young Blood". The overall sentiment is one of hope that "Redfall" will improve with post-launch support, despite being potentially the studio's worst-reviewed release to date.
The video also includes commentary on other game reviews, such as "The Last Case of Benedict Fox," "Ravenlock," and explores concerns and excitements over upcoming releases. Gore advises viewers to consider playing "Redfall" via Game Pass rather than purchase, humorously reflecting on his accurate predictions and expressing hope for future projects.
00:00:00
In this part of the video, the host, Gore, reacts to the first reviews of the game “Redfall.” He expresses his low expectations, predicting the game would score around 60-65, or possibly even lower due to negative early feedback. Gore mentions the issues seen in leaked gameplay, such as poor combat animations, bad AI, graphical shortcomings, and the game running at 30 frames per second. He advises viewers to consider trying the game through a Game Pass membership rather than purchasing it. He humorously acknowledges his prediction and references other notable games, hoping that future projects from the developer Arkane will be more successful.
00:03:00
In this part of the video, the speaker discusses their confusion and disappointment regarding the game “Redfall,” which was expected to be a strong release from Arcane Studios. The game had been anticipated for two years since its announcement by Microsoft. Despite high expectations, initial reviews have been mixed, with some positive, some negative, and others neutral. The speaker expresses frustration, feeling misled by promotional materials that promised an engaging, ever-evolving gameplay experience similar to other successful Arcane titles like “Dishonored” and “Death Loop.” They also mention the perplexing involvement of different teams and the challenge of understanding how such a competent team could produce a subpar game. Additionally, there’s a brief, humorous aside about drinking a blue Slurpee and the intricacies of identifying game reviewers.
00:06:00
In this segment, the speaker discusses the game “Redfall” and critiques its blend of looter shooter, RPG, and multiplayer elements, which they find to be messy and incomprehensible. They acknowledge that while the gunplay and exploration are consistently fun, the single-player campaign is dull. The multiplayer aspect, though flawed, can provide some entertainment through co-op play. The speaker ultimately feels the game was released prematurely, suffering from bugs and poorly executed gameplay elements. They liken the experience to a highly-regarded game studio producing a subpar product and express disappointment compared to Arcane’s previous work, like “Dishonored” and “Deathloop”. They plan to compile and react to the various glitches and oddities found in “Redfall”.
00:09:00
In this segment, the discussion revolves around various video games developed or worked on by a particular studio. The speaker mentions games like Dark Messiah, Prey, and Wolfenstein Young Blood, noting both their successes and shortcomings. Specifically, Prey is highlighted as particularly good, while the Dark Messiah port on Xbox was not well-received. Additionally, some confusion is clarified about the studio’s involvement in Wolfenstein Cyberpilot. The speaker then reviews positive comments about a new game, Redfall, praising its open world, variety of weapons, and enemies despite some AI issues. They also touch on mixed reviews, noting technical issues and design choices affecting co-op play. The speaker expresses hope that the game will improve with post-launch support, despite potentially being the studio’s worst-reviewed title to date.
00:12:00
In this part of the video, the speaker reflects on the impact of games like “Deus Ex: Human Revolution” and “Dishonored” on modern level design, noting how they have set a high standard. The speaker also discusses their disappointment with a new game that looks like a generic shooter, expressing a desire for a new “Vampire: The Masquerade – Bloodlines” game. There is a brief technical issue with encoding overload, followed by a discussion of positive feedback on “Redfall,” highlighting its potential for solo and cooperative play. The speaker also humorously comments on the annoyance of odd gamer scores and concludes by reading a mixed review that mentions “Redfall” attempts to meld genres with varied success.
00:15:00
In this part of the video, the presenter discusses the game reviews, highlighting a mix of FPS action, story, and open-world exploration that may not fully satisfy hardcore shooter fans or Arcane enthusiasts. Despite AI issues and unclear direction, there is still enjoyment to be had. Referencing Pure Xbox and other review sources, the presenter notes a 64 score on OpenCritic, and outlines other games and their reviews, including titles such as “Bramble,” “Mage Seeker,” “Age of Wonders 4,” and “Cassette Beasts.” The presenter also mentions trying “Star Wars,” “Honkai Star Rail,” and a note on free-to-play games often requiring additional purchases for a complete experience.
00:18:00
In this segment of the video, the speaker discusses recent game reviews and their scores, particularly focusing on “The Last Case of Benedict Fox,” which received an 8.59 rating. They mention being worried about the game’s reception but are pleased with the score. The speaker also references other games, specifically “Ravenlock,” which is set to release soon and looks promising. They suggest that if “Redfall” disappoints, there are other potentially good Xbox games to consider. The segment concludes with some minor technical issues as the speaker accidentally presses the wrong button.