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00:00:00 – 00:10:21
The video discusses the Convention of the Elements aspect from Diablo, highlighting its evolution and mechanics. The aspect now rotates through three damage types and can provide substantial damage boosts for characters based on their damage types. Players can strategically use this aspect on various gear slots, with particular emphasis on weapons for certain classes. The recent change from additive to multiplicative bonuses has enhanced the aspect's power. However, players need to be cautious as optimal benefits may depend on elemental alignments. Understanding this offensive aspect's role in different equipment slots is crucial for maximizing its effectiveness in the game.
00:00:00
In this segment of the video, the speaker discusses the legendary aspect called Convention of the Elements from Diablo. Initially, it provided a 150-200% increased damage to a single element for 4 seconds, rotating through different elements in a specific order. However, the updated version, now named ‘of Elements’, rotates through three damage types in each sequence. It alternates between fire, lightning, physical, cold, poison, and shadow damage. The effectiveness of this aspect depends on the character’s damage types, with some characters benefiting more than others. The speaker gives an example where the aspect benefits their character that scales physical and poison damage, providing a bonus 100% of the time.
00:03:00
In this segment of the video, the speaker discusses the implementation of the Convention of the Elements aspect in the game. They highlight that the aspect can offer a 45% boost on an amulet and a 60% boost on a two-handed weapon. The mechanic works through percentage multiplication, not direct multiplication, meaning 30% is represented as 1.30. The rotation of the elements around the character indicates which element type is currently active. The aspect can be placed on various gear slots such as gloves, rings, amulet, and weapons. While deciding on offensive aspects for a character, the speaker suggests considering if the aspect will be useful all the time or only part of the time. The option of a 60% bonus on a two-handed weapon can be particularly interesting for classes like Barbarians or Rogues with elemental imbuements.
00:06:00
In this segment of the video, the speaker discusses the recent change in the game where an aspect initially considered weak as an additive bonus became more powerful when converted into a multiplicative bonus. The speaker introduces a gambling calculator for finding optimal items and mentions that the most optimal item to gamble for the “of the elements” aspect is one-headed weapons for Barbarian, Necromancer, or sorcerer characters. They explain that this aspect is not difficult to come by and can be beneficial for characters with multiple elemental setups. However, the speaker warns that if the player’s multiple elements line up with the wheel, they may not receive the full benefit of the aspect.
00:09:00
In this part of the video, the speaker discusses the aspect of the elements in relation to equipment slots in the game. They emphasize that this aspect is considered an offensive slot and can be used in amulets, one-handed weapons, two-handed weapons, gloves, and Rings. The speaker mentions that while some summons are restricted to specific equipment slots like rings, the aspect of the elements is not. They express appreciation for viewers engaging with the video content and emphasize the importance of understanding these game elements.
