This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:15:32
The video thoroughly analyzes the performance and visual quality of "Elden Ring" across last-generation gaming consoles, namely the base Xbox One, PS4, PS4 Pro, and Xbox One X. The base Xbox One is highlighted as the poorest performer, with subpar visuals, significant performance issues, and fluctuating frame rates ranging between 20 to 30 fps in open-world gameplay. Conversely, the base PS4 offers a more stable experience with a native 1080p resolution and consistent 30 fps, albeit still lacking compared to enhanced consoles.
The PS4 Pro provides notable improvements with a boosted resolution up to 1800p using checkerboard rendering and an average frame rate between 30 to 50 fps; however, achieving a stable 60 fps remains challenging. The Xbox One X, aiming for a dynamic 1800p resolution, generally runs between 30 to 40 fps, resulting in slightly lower performance compared to the PS4 Pro.
Loading times, particularly during deaths in boss fights, were also assessed, with the PS4 Pro offering the fastest times among the last-generation consoles, at roughly 24 seconds. Despite limitations, both the PS4 Pro and Xbox One X are deemed serviceable for playing "Elden Ring," whereas the base Xbox One is strongly discouraged due to severe visual and performance downgrades. The conclusion emphasizes the superiority of newer consoles but acknowledges that most last-gen options remain viable for players.
00:00:00
In this part of the video, the focus is on evaluating the last-generation versions of Elden Ring, specifically on the base Xbox One, PS4, PS4 Pro, and Xbox One X. The primary concern here is to determine if these consoles can provide a satisfactory gaming experience despite expected limitations such as sub-60fps performance on enhanced consoles and a 30fps cap with uneven frame pacing on base consoles. Visual comparisons and frame rate testing are discussed, alongside loading times improvements since the beta version. The Xbox One version is highlighted as the worst performer, with significant compromises in playability and visuals, including low environmental shadows, sparse grass density, and minimal ambient occlusion, resulting in a more barren and less natural-looking game world.
00:03:00
In this segment of the video, the speaker discusses the performance and graphical quality of “Elden Ring” on different gaming consoles, particularly focusing on the Xbox One and the base PS4. They describe the Xbox One version as highly compromised, noting subpar visuals, especially in enemy animations running at a lower frame rate, and unstable performance with the frame rate often fluctuating between 20 to 30 fps, especially in open-world scenarios. Conversely, the base PS4 version offers some improvements, including a native 1080p resolution and better grass density, though it still lacks the enhanced visuals of more advanced consoles like the PS4 Pro and PS5. The PS4 version is described as the standard release that the improved versions build upon, providing a more consistent and acceptable gaming experience.
00:06:00
In this part of the video, the focus is on the performance of “Elden Ring” on PS4 and PS4 Pro. On the standard PS4, the game maintains a baseline performance with notable frame pacing issues, particularly with its 30 fps cap, similar to Xbox One. The frame rate is generally consistent but can drop below 30 fps in high-intensity scenarios, such as battles with many enemies or moments with heavy graphical load. The PS4 is still deemed a viable option given the limited availability of PS5 consoles.
On the PS4 Pro, there are significant upgrades in resolution and frame rate compared to the base PS4. The enhancement includes a boosted resolution to 1800p using checkerboard rendering. Although the 30 fps cap is removed on the Pro, achieving 60 fps is unrealistic; the frame rate typically ranges between 30 and 50 fps, offering a noticeable performance improvement over the base version. Playing on PS4 Pro hardware provides higher average frame rates, making it the best last-gen console option before transitioning to PS5 for a locked 60 fps experience.
00:09:00
In this part of the video, the speaker discusses the performance and visual quality of “Elden Ring” on older generation consoles, specifically the PS4 Pro and Xbox One X. The frame rate on the PS4 Pro is unlocked, and despite some visual drawbacks like lower grass density and ambient occlusion compared to new-gen consoles, it still provides a playable experience. For the Xbox One X, it targets a dynamic 1800p resolution, occasionally dropping to 1512p in demanding areas, which can potentially hit 4K on Series X hardware. The One X’s dynamic resolution leads to it rendering more pixels per frame than the PS4 Pro, resulting in a slightly lower average frame rate. The One X generally runs between 30 and 40 fps, with some areas hovering around 35 fps, compared to the PS4 Pro’s capability of reaching up to 50 fps in certain scenarios. The video concludes with a mention of loading times, highlighting the PS5’s superior speeds.
00:12:00
In this segment of the video, the discussion revolves around the performance of “Elden Ring” on last-generation consoles. Load times when dying to bosses like Margit the Fell are highlighted, with the PS4 Pro achieving the best result at 24 seconds and other consoles slightly trailing. Though not particularly fast, these times are comparable to previous FromSoftware titles such as Dark Souls 3 and Bloodborne, and could be improved with SSD upgrades.
The PS4 Pro and Xbox One X are noted as serviceable for the game despite limitations in graphical settings and frame rates, which hover between 30 to 50 fps. Conversely, playing on the base Xbox One is strongly discouraged due to significant visual and performance degradation, including blocky shadows, a lower resolution of 900p, and frame rates between 20 to 30 fps. Meanwhile, the base PS4 achieves a relatively stable 1080p at 30 fps, providing a somewhat viable option amidst ongoing supply issues for the newer consoles. Overall, while higher settings and frame rates are better on new-generation consoles, last-gen options (except for the base Xbox One) remain playable.
00:15:00
In this segment, the speaker concludes the video by encouraging viewers to like, subscribe, and hit the notification bell for updates. They also mention that a high-quality version of the video is available on their Patreon page and provide a contact option via Twitter. The segment ends with a thank you message to the viewers.