This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:11:56
The video is a comprehensive review of "Dragon Age: Inquisition," exploring its relevance and quality as of 2023, especially with the upcoming release of "Dread Wolf." The creator begins by highlighting the player's avatar, The Inquisitor, tasked with closing demon-spawning rifts using the unique anchor mark. The character creation system is lauded for its flexibility, although limited hairstyle choices are noted. The game offers various races, including humans, elves, dwarfs, and Qunari, each with unique attributes.
Dialogues and interactions in "Dragon Age: Inquisition" receive praise for clarity and depth, enhanced by the Dragon Age approval system. However, the game is criticized for its 30 FPS limitation during cinematic scenes due to the Frostbite engine, despite the high-quality graphics and impressive environments, particularly the Deep Roads. Facial animations and character movements show their age, with some minor NPCs lacking proper facial expressions.
The gameplay is diverse, with numerous side activities, including dragon battles and hidden secrets like gear and trinkets. The war table feature for mission planning is mentioned, along with an in-depth crafting system that influences gear aesthetics and stats. Combat mechanics are a hybrid of tactical and real-time action, offering various playstyles tailored to different character classes—warriors, mages, and rogues—each bringing unique combat techniques and talents.
Overall, despite minor criticisms, "Dragon Age: Inquisition" is recommended for its immersive experience, engaging gameplay, and as a prelude to "Dragon Age: Dread Wolf."
00:00:00
In this part of the video, the creator revisits “Dragon Age: Inquisition” to determine if it is worth playing in 2023, especially with the anticipation of the upcoming fourth installment, “Dread Wolf.” The video touches on key elements of the game, such as the player’s role as The Inquisitor, who is tasked with closing demon-spawning rifts using a mysterious green mark known as the anchor. The character creation system is praised for its flexibility and options, providing players with extensive customization of avatars, despite limited hairstyle choices. The video also highlights the various races available—humans, elves, dwarfs, and Qunari—each offering different stat bonuses and voice options. The creator appreciates the quality of the dialogue in “Dragon Age: Inquisition” and compares it favorably to “Mass Effect: Andromeda,” noting the use of the classic dialogue wheel that affects in-game interactions.
00:03:00
In this segment, the speaker discusses various aspects of “Dragon Age: Inquisition” starting with the game’s dialogue choices, which are clear and balanced, but they wish for more in future installments. There’s praise for the well-written characters and the Dragon Age approval system, which adds depth and consequence to player choices. Criticism is directed at the 30 frames per second limitation in cinematic conversations due to the Frostbite engine, despite high PC capabilities. The graphics and presentation still hold up well, particularly the environments, with special praise for the deeper parts of the Deep Roads. However, there’s criticism of the game’s animations, which feel outdated.
00:06:00
In this part of the video, the speaker discusses certain elements of “Dragon Age: Inquisition.” They mention the game’s facial animations, noting that while most characters have appropriate facial animations, some minor NPCs may not. The gameplay is highlighted, mentioning the variety of activities and secrets hidden throughout the maps, including gear, trinkets, weapons, armor schematics, and Curiosities. Notable side activities such as dragon encounters are described as challenging and rewarding. The war table feature allows you to send armies on missions for rewards, and crafting in the game is detailed and influences gear appearance and stats. The segment also delves into the combat mechanics, explaining that “Dragon Age: Inquisition” combines tactical overviews with real-time action, making it more accessible than “Dragon Age: Origins” while not being as action-focused as “Dragon Age 2.” The speaker notes that this hybrid approach may be controversial but personally finds it easier to engage with.
00:09:00
In this part of the video, the speaker discusses the gameplay mechanics and character class options in Dragon Age: Inquisition. You can choose to approach combat as a tactical mastermind or rush headfirst into battle, with the ability to control your teammates being essential. The speaker highlights different playstyles based on class choices: warriors can use sword and shield or two-handed weapons, mages can support or deal heavy damage from a distance, and rogues can switch between ranged attacks and close combat. Skill points allow investment in new abilities and talents, adding depth to combat. Despite some RPG shortcomings, the game excels in presentation, content, and music. The speaker concludes by recommending the game for its immersive experience and preparation for the upcoming Dragon Age: Dread Wolf.