This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:09:10
The summary focuses on the virtual pandemic of the Corrupted Blood in World of Warcraft's Zul'Gurub raid in September 2005, caused by the blood god Hakkar's spell. The disease spread rapidly, leading to chaos, deaths, and quarantine zones. Players acted both as healers and malicious spreaders. The incident had lasting impacts on the game's economy and inspired future in-game events. The video creator aims to donate proceeds to the WHO's Covid-19 fund, linking virtual and real-world pandemics. Viewers are urged to stay safe and at home.
00:00:00
In this segment of the video, the speaker introduces the virtual pandemic of the Corrupted Blood in a video game. Patch 1.7 was released in September 2005, introducing the Zul’Gurub raid where players faced Hakkar. Hakkar, a blood god, had a spell called Corrupted Blood which could spread to other players. A hunter accidentally created the first patient zero by using a pet, leading to the first outbreak on the server Archimonde.
00:03:00
In this segment of the video, a deadly disease begins spreading rapidly among players and NPCs in the game world. Lower level players are particularly vulnerable, with many dying almost instantly upon exposure. As the infection spreads, chaos ensues with streets littered with skeletons and corpses. Players eventually realize the seriousness of the situation and start avoiding infected NPCs, especially city guards. Special quarantine zones are set up, and healers act as medics trying to save affected players. However, there are also malicious players who intentionally spread the disease, adding to the chaos and misery.
00:06:00
In this segment of the video, the focus is on the notorious Corrupted Blood incident in World of Warcraft. Players intentionally spread a deadly glitch by infecting NPCs, causing chaos and numerous deaths in the game world. Blizzard eventually fixed the bug in patch 1.8, but it had lasting effects on the game’s economy. Despite the havoc caused, players found the incident fascinating and even look back on it fondly. Blizzard used this event as inspiration for future in-game events. The video creator plans to donate revenue to the World Health Organization’s Covid-19 Solidarity Response Fund, linking the virtual plague to real-world issues.
00:09:00
In this part of the video, the speaker mentions that they will have links in the description and pinned comment. They advise viewers to stay safe and stay at home.