This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:18:57
The video discusses and ranks various multiplayer maps in Halo Wars 2, highlighting attributes, strategies, and personal preferences for each map. Maps like Badlands, Fishers, Frontier, Highway, Mirage, Rift, Sentry, Century, Vault, Ashes, and Fort Jordan are analyzed, with details on gameplay experiences and rankings provided. The speaker emphasizes the importance of strategy, such as "turtling," and mentions concerns about specific map features like teleporters. They also touch on the significance of map variety in gameplay and invite viewers to share their map rankings. Overall, the video conveys the speaker's opinions on the Halo Wars 2 maps, acknowledging both strengths and areas for improvement while expressing appreciation for the enjoyment the game offers to players.
00:00:00
In this segment of the video, the creator discusses and ranks multiplayer maps in Halo Wars 2. They mention maps like Badlands and Fishers, detailing their gameplay attributes and personal preferences. The creator praises Badlands for its defendable position and enjoyment of turtle strategies, placing it in the A-tier. Fishers is noted for requiring good teamwork and coordination due to its layout with towers and covers providing line of sight advantages. The creator finds no major issues with Fishers but does not consider it an epic map.
00:03:00
In this segment of the video, the speaker discusses three Halo Wars 2 maps: Frontier, Highway, and Mirage. For Frontier, they mention experiencing mixed gameplay, different sections of the map being cut off for various player counts, and the annoyance of getting stuck if not careful. The healing spots are appreciated, but overall, Frontier lands in the B column for them. Moving on to Highway, the speaker dislikes the map due to the presence of teleporters, which they believe ruin the map’s potential. They highlight the map’s excessive length and how teleporters make it necessary to traverse. They suggest that disabling teleporters could improve the map, placing Highway in the D tier. Lastly, Mirage is discussed as a small, competitive 2v2 map known for its intensity and suitability for grudge matches or small team competitions.
00:06:00
In this segment of the video, the speaker discusses their opinions on different maps in Halo Wars 2. They highlight Mirage as a strategic map that requires careful play, while praising its design and placing it in the A tier. The speaker expresses a dislike for Rift due to personal playstyle preferences, noting that it is favored by high-skill players and in tournaments. Rift is also placed in the A tier, with positive comments on its design. Lastly, the speaker expresses a strong preference for Sentry, which they consider the best map in both Halo Wars games due to its turtle-friendly design, placing it in high regard.
00:09:00
In this segment of the video, the speaker discusses the strategy of “turtling” in the game featuring Century, Vault, and Ashes maps. Turtling involves setting up highly defensible bases, primarily on Century due to its advantageous high ground and central node. The speaker notes that turtling works best when playing as UNSC, Banished, or a Banished combo. They mention having successful turtling games on Century and Vault. Vault is highlighted for its teleporters and potential for turtling despite its large size. Ashes is criticized for its teleporters hindering gameplay and a dead area on one side of the map. The speaker provides insights and rankings for each map based on their gameplay experiences.
00:12:00
In this segment of the video, the speaker discusses the map Ashes in Halo Wars. They mention that defending against teleporters is easier on Ashes than on Highway due to better line of sight and enhanced defenses. The speaker rates Ashes in the C tier. Moving on to Fort Jordan, a map added to Halo Wars 2 from existing assets, it is criticized for being too large, leading to slow gameplay and technical issues like black screens and base spawning problems. The speaker places Fort Jordan in the F tier. Lastly, the speaker briefly mentions a Blitz map, possibly Battlegrounds, highlighting limited experience with Blitz mode and a desire for better gameplay without microtransactions.
00:15:00
In this segment of the video, the speaker discusses various Halo Wars 2 maps, including transactions, fog of war issues, Bedrock map, Terminus firefight map, and the need for more maps in the game. They mention how cards and decks are crucial in gameplay design, express concerns about the visibility through fog of war, praise the Bedrock map for its gameplay dynamics, and suggest that more maps are needed for Terminus firefight mode to keep it interesting. Ultimately, they provide their map ranking list, with Terminus firefight being placed in the A column for its enjoyability despite the lack of map variety.
00:18:00
In this part of the video, the speaker invites viewers to create their own list of Halo Wars 2 maps and share it in their Discord server for comparison. They hint at a future video ranking Halo Wars 1 maps highly. The speaker notes that Halo Wars 2 maps may not be as outstanding as its predecessor’s but still offers fun and enjoyment for players old and new. The segment closes with a thank you message to viewers.