The summary of ‘Talking About The New Patch Notes | Remnant 2’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:10:34

The YouTube video discusses the patch notes from May 9th, focusing on various changes to builds and weapons in the game. Key points include improvements to Invoker, modifications to Ritualist and Archon abilities, nerfs to Havoc form, buffs to Monol weapon, updates to Mirage Cyclone, and Fail Safe mutator. The video highlights the impact of these changes on gameplay and effective strategies. Additionally, it emphasizes the superiority of DOT builds and specific mod builds, noting the rise of Skill builds. The speaker also discusses the effectiveness of melee and tank builds, mentioning the buff to the brawler ring and the impact of fixed devour loot. Limitations in finding effective builds are acknowledged, particularly due to changes in automatic weapons and crit nerfs. Overall, the prevailing strength of most builds is noted, except for modern dot builds.

00:00:00

In this segment of the video, the speaker discusses the patch notes from May 9th focusing on various changes to builds and weapons in the game. Key points covered include improvements to Invoker, modifications to Ritualist and Archon abilities, a slight nerf to Havoc form, alterations to ranged weapons like Thorn’s blowback, buffs to the Monol weapon, updates to Mirage Cyclone and Fail Safe mutator, and adjustments to various follower abilities and elemental neck items. The speaker highlights the impact of these changes on gameplay and provides insights into the new meta and effective strategies.

00:03:00

In this segment of the video, the main points discussed are:

– Havoc form was barely affected by the nerfs and can still do 3.5 to 4K DPS.
– Blink will likely be fixed eventually due to the double hits issue.
– Invoker builds received buffs, allowing for more DPS with skills like Title Wave and brittle.
– Ritualist and Dot builds got a 5% damage increase, but dots are currently lackluster due to scaling issues.
– Nebula and monolith Sandstorm remain the strongest damage over time abilities.
– Monolith can crit and outperform other dots like Heatwave.
– Sandstorm is a fire-and-forget mod, allowing for double damage stacking.
– Crits can scale nebulas and monolith damage effectively.

00:06:00

In this segment of the video, the speaker discusses the superiority of DOT (damage over time) builds with specific weapons. They highlight the relevance of elemental scaling and the preference for Nebula due to elemental compatibility. The speaker emphasizes the limitations of other builds compared to DOT builds, particularly pointing out the challenges of using direct damage mods and the dominance of duration-based mods like Sandstorm. They note that Skill builds are on the rise with specific new items being recommended. Ultimately, the speaker concludes that DOT builds and specific mod builds remain superior choices unless significant changes occur in the game mechanics.

00:09:00

In this segment of the video, the speaker discusses the effectiveness of melee and tank builds in the game. They mention the buff to the brawler ring and the impact of the fixed devour loot, which can trigger active skills again. The speaker no longer needs to use devour loot for Havoc form due to the invoker primary skill providing better skill and Elemental damage. They suggest using devour loot for sustaining Bullet Storm with certain weapons like plasma cutter. However, they express some limitations in finding effective builds due to changes in automatic weapons and crit nerfs. The speaker concludes by thanking viewers and mentioning the prevailing strength of most builds except for modern dot builds.

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