The summary of ‘EXOPRIMAL – WHAT THE HELL HAPPENED?’

This summary of the video was created by an AI. It might contain some inaccuracies.

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The video evaluates the game Exoprimal, a live-service co-op shooter from Capcom unveiled during Sony's March 2022 state of play. Initially mistaken for a Dino Crisis revival due to its dinosaur theme and character similarities, the game diverged, receiving mixed reviews for its disjointed campaign, repetitive gameplay, and problematic PvPvE mechanics. The speaker reflects on Capcom's strategy of opting for a live-service format, comparing it with their more successful, story-driven franchises like Monster Hunter and Street Fighter. The challenges and sustainability issues of live service games are discussed, citing examples like Destiny 2 and Fortnite. The video questions Capcom's design choices and the future of Exoprimal, pondering whether it will sustain player interest through continuous updates or end quickly like other underwhelming multiplayer-only titles from the publisher.

00:00:00

In this part of the video, the speaker discusses their reaction to the game Exoprimal, unveiled during Sony’s March 2022 state of play and initially mistaken for a Dino Crisis revival. Although the game featured dinosaurs and a character resembling Regina, it ultimately had no connection to Dino Crisis, instead being a new live service game from Capcom. Despite early confusion and skepticism, the speaker enjoyed the fast-paced co-op shooter gameplay in the beta, highlighting the variety of EXO suits and challenging dinosaurs. However, the final release received mixed reviews, with significant criticism focusing on the disjointed campaign, repetitive gameplay, and uninspiring maps. The PvPvE aspect also remained problematic, detracting from the overall experience, although some players noted similarities to Earth Defense Force.

00:03:00

In this part of the video, the discussion centers on the game Exoprimal and its design choices. The speaker compares it to Destino 2’s Gambit mode, mentioning both the potential and the balance issues inherent in mixing PvE with PvP. They question Capcom’s decision to create a live-service title like Exoprimal, especially given the company’s success with franchises like Monster Hunter, Street Fighter 6, and remastered titles like Mega Man Battle Network Legacy Collection and Ghost Trick Phantom Detective. The speaker suggests alternative approaches Capcom could have taken, such as remaking or remastering titles like Dino Crisis or Lost Planet with new features and online co-op support. They also discuss Capcom’s history with underwhelming multiplayer-only titles, including Umbrella Corps, Resident Evil Resistance, and Resident Evil Re:Verse. Despite Exoprimal’s higher production values and some good missions, the speaker questions why Capcom didn’t focus on a story-driven co-op shooter instead of a PvPvE format, speculating that the decision might have been influenced by budget considerations or a preference within the team. The speaker also reflects on the precarious nature of live-service games, using examples of other Japanese publishers shutting down mobile games quickly after release.

00:06:00

In this segment, the discussion revolves around the sustainability of live service games and the challenges they face in maintaining a constant flow of content to keep players engaged. Examples such as Destiny 2, The Division 2, and Fortnite are mentioned. The uncertainty about Capcom’s strategy with EXO Primal is highlighted, pondering whether they’ll follow their usual pattern of releasing paid expansions after free updates or if the project might be short-lived. The video ends by encouraging viewers to engage with the channel.

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