This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:15:10
The video delves into the intricacies of Darkness skills and Shadow damage in the game, emphasizing the importance of maximizing damage output through understanding these mechanics. It explores the challenges and benefits of utilizing skills like Terror and Gloom, highlighting the differences in damage multipliers. Testing of damage outputs, crit multipliers, and skill interactions is discussed, showcasing the complexities of optimizing character builds. The speaker stresses the significance of proper testing and provides insights into crowd control effects for increased damage. Ultimately, the video concludes with gratitude towards viewers and a teaser for future content.
00:00:00
In this segment of the video, the speaker emphasizes that Terror is a trap in Darkness builds and may lead to character building mistakes. They explain how Shadow Blight, a key passive in Darkness skills, might not work as expected. The speaker discusses the difference between Darkness skills and skills that deal Shadow damage, using examples like Ultimate Shadow and Blood Soaked to illustrate the distinction. They show testing footage to support their claim that Shadow Blight does not interact properly with Darkness skills in the game.
00:03:00
In this segment of the video, the speaker discusses the mechanics of Darkness skills in the game. They explain how certain skills become Darkness skills when tagged with Darkness and how these skills deal Shadow damage. The speaker also highlights skills such as Gloom and Terror, which provide damage bonuses for hitting enemies with Darkness skills. Gloom increases Shadow damage over time, while Terror gives additional damage to slowed, stunned, or immobilized enemies. The video emphasizes that these bonuses only apply to Darkness skills dealing Shadow damage, not all Shadow damage sources. The importance of understanding these mechanics for maximizing damage output is stressed.
00:06:00
In this segment of the video, the speaker discusses testing damage and crit multipliers in a game. They mention difficulties with hitting healthy targets and having to reset tests often. The speaker details their average damage calculations, including crit damage and multipliers. They experiment with Shadow blight and Gloom damage, noting average damage outputs and multipliers applied. Testing Terror damage proves more challenging due to managing cooldowns and target status changes. Ultimately, the speaker achieves an average damage output for Terror testing.
00:09:00
In this part of the video, the speaker discusses the complexity of gaining a damage multiplier in the build being run. To access the multiplier, specific conditions need to be met, such as hitting the target with a Darkness skill like blighted corpse explosion or ultimate bone storm. The second bonus is only applied if the monster is stunned or immobilized, which can be challenging due to the low probability of the stun occurring. Additionally, the speaker explains how the slow and stun effects from Corpse Tendrils work, emphasizing the need to reapply the slow effect after casting the skill unless Decrepify was precast on the target. This process becomes particularly difficult in Eternal Realms, where automatic effects are not present.
00:12:00
In this segment of the video, the speaker discusses the mechanics of applying crowd control effects to enemies to increase damage. They explain the differences between using Terror and Gloom for damage multipliers in Shadow builds. The speaker argues that Terror may not be as effective for most builds compared to Gloom, especially if the focus is on Shadow damage. They emphasize the importance of understanding skill interactions and recommend thorough testing to optimize damage bonuses in character builds. The speaker encourages viewers to subscribe for more insightful content on game mechanics and effective build strategies.
00:15:00
This segment of the video is the conclusion, where the speaker expresses gratitude to the viewers for watching and mentions a desire to see them in the next video.