The summary of ‘How Voidstrike Works, and Why It's Better the Slower You Hit – Minecraft Dungeons’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:07:45

Shin for the win discusses the Void Strike enchantment in Minecraft Dungeons, particularly its varying effectiveness based on weapon speed. The key point is that Void Strike’s rising damage multiplier is more suitable for slow weapons, such as the Starless Knight, as it builds damage during periods when enemies are not being hit. Fast weapons like Fighter's Bindings fail to benefit as much, since the rapid consecutive hits prevent the multiplier from increasing, providing only a consistent 25% damage boost. Shin compares Void Strike to other consistent damage enchantments like Sharpness and crits, underlining that Void Strike is less effective on fast weapons due to its reset mechanism but can be optimized through specific strategies and build choices, previously demonstrated with a powerful Shivering Bow combination. In summary, Void Strike’s efficacy is highly dependent on the timing between hits, benefiting slower weapons more than their faster counterparts.

00:00:00

In this segment of the video, the creator, Shin for the win, addresses the difference in audio quality due to using a PS4 microphone instead of his usual recording setup. He explains that this is a brief, unedited explanation video about void strike and its effectiveness on fast weapons compared to slower ones. Shin discusses the confusion surrounding void strike’s rising damage multiplier and emphasizes that its effect isn’t well-suited for fast weapons. To illustrate this, he compares two fighter’s bindings with a consistent damage enchantment like sharpness, which provides a clear, consistent damage boost per hit, as opposed to void strike’s variable effect. He demonstrates this by showing the damage output of sharpness, confirming its 33.1% damage increase.

00:03:00

In this part of the video, the presenter tests the Void Strike enchantment on Fighter’s Bindings to determine if the damage increases with each punch. They clarify that although it describes a rising damage multiplier, the enchantment gives a consistent 25% minimum damage boost if hits occur right after each other. The damage does not increase further due to rapid consecutive hits. The presenter explains that Void Strike’s multiplier builds only when the enemy is not being hit by melee, ranged weapons, or pets. Slow weapons like Starless Knight benefit more from Void Strike due to the time between hits, allowing the multiplier to build. However, Fighter’s Bindings, hitting too fast, resets the multiplier with each strike. The presenter mentions that indirect damage, such as from a Shotgun enchantment, can still increase Void Strike damage on Fighter’s Bindings.

00:06:00

In this part of the video, the speaker explains why Void Strike is not effective on faster weapons. The multiplier increases only when the mob isn’t taking hits. They discuss the use of Void Strike in conjunction with other strategies, such as using a beacon in engineering, and mention a powerful build from a previous video that combined several abilities with a shivering bow to maximize damage and Soul siphon. The speaker notes that for melee weapons, slower weapons benefit more from Void Strike, with a Tempest Knife achieving about a 40% boost. They compare Void Strike with crits, explaining that Void Strike has more potential with delayed hits but is less effective on faster weapons like daggers, sickles, or rapiers. They conclude by stating that Void Strike only provides a 25% boost, clarifying any confusion with on-camera evidence.