This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:19:46
The video discusses the challenges faced during the development of Dragon's Dogma 2, focusing on technical issues, performance analysis, and benchmarking. It highlights gameplay issues such as crashes, variable performance in different areas, and CPU or GPU bottlenecks. Testing revealed the game's CPU-heavy nature, with performance impacts in different scenarios. Performance was found to be affected by factors like background CPU activity, NPC interactions, and combat situations. Optimizations in city areas were suggested to improve performance. The speaker also discussed performance improvements outside city areas and potential overclocking benefits. Despite some instability and performance concerns, the hope for future improvements was expressed, ending with a call to action for viewers to support and subscribe for more content.
00:00:00
In this segment of the video, the speaker discusses the challenges faced while working on Dragon’s Dogma 2, highlighting technical issues such as game rendering problems, hardware activation limits, and difficulty transferring save files. The team resorted to purchasing multiple copies of the game to overcome some of these issues. Additionally, the video introduces updates on GPU and CPU metrics for performance analysis. The speaker mentions conducting CPU benchmarking with around 20 CPUs despite limitations on device activation. The video is sponsored by Thermaltake and features the Tower 300 showcase PC case. There is mention of the game’s background CPU activity affecting NPCs.
00:03:00
In this segment of the video, it is highlighted that there are performance issues with the game, including crashes and variable performance depending on the area of the game. The game is ranked negatively due to these issues. Despite potential optimization in the future, the game currently leaves players bewildered by its problems. The segment also covers the research methodology used to test the game’s performance, particularly focusing on a test area with an overclocked i7 CPU and an RTX 490 at 4K. The performance varied significantly across different areas, with the game being GPU-bound in wilderness areas but facing CPU limitations in the city even at 4K resolution. Combat did not heavily impact performance, but towns with NPCs caused performance drops. The segment concludes with the decision to conduct a GPU benchmark in the highest load area of the game.
00:06:00
In this segment of the video, the focus was on GPU benchmarking, but it was discovered that the 490 and 4070 TI Super performed similarly, rendering the benchmarking pointless. Testing was carried out at 4K resolution, where even switching to different CPUs did not yield significant performance differences. As a result, the decision was made to shift the video to a CPU benchmark instead. Results showed the 7800X3D leading at 86 FPS average, but with simulation time errors impacting gameplay. Various CPUs were compared, with the 7800X3D outperforming the 4900K marginally. The 1200F CPU faced limitations, making the game unplayable despite tweaking settings. Further comparisons were made between different CPUs, such as the 5800X2D and 5800X. Additionally, frame time analysis revealed performance variations and emphasized the importance of frequency over core count in certain scenarios.
00:09:00
In this segment of the video, the speaker discusses their experience while running a game on a system with a 1200f CPU. They encounter performance issues such as freezing, frame time spikes, and micro-stutters when panning the camera. The video also covers game capture while using GPU and CPU metrics to illustrate bottlenecks that may shift between the CPU and GPU. The testing expands on previous benchmarks by introducing weight metrics. In one test at 4K with a 490 GPU and 14900 K CPU, they observe the CPU being a bottleneck, causing the GPU to wait for instructions. The video explains the importance of understanding CPU utilization beyond just a single percentage, as multiple cores may be fully loaded while others remain underutilized.
00:12:00
In this segment of the video, the speaker discusses how the game they are testing is CPU-bound despite not showing 100% utilization. Moving outside the city shifts load to the GPU, improving frame rate. Combat situations occasionally trigger a CPU bind, but the game is generally GPU-constrained. Testing options include worst-case scenario in the city for CPU testing, and isolated GPU testing away from the city in a field with high grass quality. The game is CPU heavy, showing significant load on multiple threads, unlike single-threaded titles like past Valve games.
00:15:00
In this segment of the video, the speaker discusses performance issues in the game, particularly in towns, outposts, villages, and cities where the load is heaviest. Performance improves significantly outside of the city in planes, wilderness, and combat scenarios. Walking out of the city gates can provide a 30% to 100% bump in performance. You can optimize performance in city areas by reducing settings without impacting performance as much in combat scenarios. The speaker also mentions that limited core count CPUs like the 12100 F may struggle due to lack of threads to handle tasks efficiently. The 5600x performed better but still experienced occasional spikes. Overall, the game remains playable, especially in combat scenarios.
00:18:00
In this part of the video, the speaker discusses their testing of Dragon Dogma 2 with the newest Nvidia drivers. They mention a 10 FPS performance increase in the RT test and suggest that overclocking may provide value, especially on older devices. The speaker notes the game’s heavy GPU usage but highlights its instability issues and unpredictable performance as drawbacks. They express hope for improvements and mention other games that have been exceptions to such problems. The segment ends with a reminder to support them and subscribe for more content.