The summary of ‘MW3 ZOMBIES GAMEPLAY: ABSOLUTELY EVERYTHING EXPLAINED! (In-Depth)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:26:19

The YouTube video discusses the gameplay experience of Modern Warfare 3 zombies, set in an open-world map called Urzikstan with various zones of escalating difficulty. Players engage in extraction-based missions, complete objectives, and progress through faction-style story-based missions. The mode offers special missions, rewards, weapon upgrades, and different perks. Players face various AI enemies, bosses, and special zombies. The game features mechanics like buy stations, field upgrades, wonder weapons, alternate ammo types, and unique camos. The speaker emphasizes the completion of story missions, boss fights, and Easter egg quests, promoting community exploration and engagement in the game world.

00:00:00

In this segment of the video, the focus is on the gameplay experience of Modern Warfare 3 zombies. It is described as an extraction-based game mode set in an open-world map called Urzikstan. Players start in low-threat zones and progress to higher difficulty zones as they move through the map. The game has a 45-minute time limit before the Ether Storm expands, similar to Warzone or Battle Royale mechanics. It is a squad-based mode, where players can team up with random squads or go solo for a more challenging experience. Unlike DMZ, this mode is purely player versus environment (PVE) without any player versus player (PVP) elements. The objective is to collect loot, complete missions, and progress through faction-style story-based missions with dialogue and conversations between characters.

00:03:00

In this part of the video, it is discussed that at the end of each Act in the Zombies mode of Modern Warfare 3, players will have special missions that transition them to separate maps for a more crafted experience. Completing these missions rewards players with major story development cut scenes. Notable changes include a different perk system compared to Black Ops Cold War and Vanguard, with no upgrade perk system and the ability to play in first or third person. Players can have all nine perks at once if they have enough money. The weapon Rarity system from Black Ops Cold War is back. Additionally, players can customize their loadouts and choose from various missions and contracts on the map to upgrade weapons, gain perks, and progress through threat levels.

00:06:00

In this segment of the video, the speaker discusses new objectives in Modern Warfare 3 zombies. One involves using equipment to destroy spores attracted to by zombies, another requires overloading rockets to complete an extractor contract. The player must activate a PN in the Outlast objective amidst zombie attacks, which rewards points for upgrades. Completing objectives grants rewards like the Rift for random rewards, perks, and wonder weapons. The Pack-a-Punch machine is available in three threat zones, requiring increasing points for upgrades at each level. The rewards and loot scale based on the zone’s difficulty.

00:09:00

In this segment of the video, the speaker discusses various points of interest in the game, including contracts, POIs like EPA storms, fortresses, strongholds, and encampments. Players progress through Soldier AI-occupied areas of escalating difficulty, culminating in facing Warlord bosses named Chemist, Maestro, and The Rain Maker. Special zombies like mimics, disciples, crany solda, manglers, and the mega Abomination are introduced, along with a secret giant worm boss called the gorgun. Additionally, players can explore optional points like Ean Nests for additional rewards. Buy stations are scattered across the map for players to purchase various upgrades such as armor plates, kill streaks, and more.

00:12:00

In this segment of the video, the key points discussed include the ability to sell items at buy stations on the map to earn points, find random valuable loot scattered around, and sell to buy stations for upgrades. Various side objectives are mentioned, such as shooting a purple orb for points and using jump pads and teleporters for traversal. Different contracts like weapon stash and treasure hunt are highlighted, along with the return of classic perks like Juggernog, Speed Cola, and the altered Tombstone Soda perk which allows players to recover their loadout in future games. Changes to perks like Quick Revive and PhD Flopper are also detailed, emphasizing faster teammate reviving and immunity to fall and explosive damage, respectively. Additionally, the benefits of perks like Death Perception, which helps locate zombies and objectives through walls, are discussed.

00:15:00

In this part of the video, the speaker discusses field upgrades in the game, including Healing Aura and Lightning Links, mentioning the absence of Ring of Fire and Toxic Growth. The alternate ammo types, such as Brain Rot and Cryofreeze, are highlighted as returning from Cold War and found in the wild rather than from Pack-a-Punch. The return of LT 53 Kazmir grenades and three Wonder Weapons on day one, including the classic Ray Gun and new Scorcher, are also mentioned. The Wonder waer DG2 makes a comeback with Pack-A-Punch capabilities.

00:18:00

In this segment of the video, it is discussed how a new wonder weapon works in the game, charging up and shooting a blast of energy to decimate zombies with a purple blast. The weapon can also launch you into the air for a quick getaway. Additionally, a new system called Acquisitions allows players to extract wonder weapons, perks, alternate ammo types, and other rewards to bring into the next match. There is also a feature called schematics that lets players permanently craft these rewards on a cooldown. Furthermore, the video mentions a zombies Mastery camo grind, hinting at at least four potential zombies camos in the game. The content creators at codex have found calling cards referencing these camos, with the potential for zombies specific camos.

00:21:00

In this segment of the video, it is discussed that new zombie camos are introduced, including unique ones like bioluminescent, spinal husk, golden Enigma, serpentinite, and an unnamed camo. The grind for camos for MW2 and Modern Warfare 3 weapons is highlighted alongside the inclusion of scorestreaks like Juggernaut, precision airstrikes, sentry guns, and cluster strikes. The addition of scorestreaks with a twist of a DMZ element is mentioned. Classic power-ups like Carpenter, Fire Sale, Double Points, and others make a return. Various achievements in Modern Warfare 3 zombies are briefly outlined, such as successfully exfilling, reclaiming gear from a tombstone, defeating a warlord, and more.

00:24:00

In this segment of the video, the speaker discusses details about a potential boss fight featuring a big worm in Modern Warfare Zombies. They highlight achievements like having nine perks active concurrently, completing contracts in a high-threat zone, and petting a zombie dog. The speaker mentions the completion of Act Three as the end of launch story missions, with a total of 48 story missions available at launch. These missions will gradually increase in difficulty and complexity. The speaker mentions that while the main Easter egg quest will not be present at launch, it will be added later. The gameplay will involve searching for side Easter eggs and hidden details on the map, encouraging community exploration.

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