This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:10:59
In this video, Fory returns to playing "Call of Duty: World at War" on Xbox after a significant break, expressing nostalgia for old maps and reminiscing about his early experiences with the game. Throughout various segments, he showcases his gameplay, achieving notable success with kills, using weapons like the Magnum, and deploying in-game rewards such as artillery and attack dogs. Despite facing challenges such as poor connections and difficult opponents, Fory manages impressive kill/death ratios and high kill streaks. He highlights the continued engagement of the active community, his enjoyment of revisiting the game, and his satisfaction with his performance. The video emphasizes the balance between recalling the game's history and experiencing its present dynamics, concluding with Fory's appreciation for the viewers.
00:00:00
In this part of the video, Fory returns to playing Call of Duty World at War on Xbox 360/Xbox One after a six-to-seven-month break. He finds a game and notes the issue with DLC lobbies causing disconnections. The match starts as a 3v2 but later becomes 4v4, and eventually 5v5, capturing the excitement as players join. Fory reminisces about his first experiences with the game and expresses nostalgia for the old maps like Cliffside. He highlights some memorable moments, including getting notable kills, managing poor connections, and securing in-game rewards like killstreaks and dogs. Fory shares his appreciation for the engagement and community still active in the game.
00:03:00
In this part, the player recounts their gameplay experience in Call of Duty: World at War. They manage to get several kills using a Magnum, call in a Recon plane, and attempt to use artillery. Despite some missed shots, they successfully call in dogs after achieving a 10-kill streak. The player describes their satisfaction with the performance, noting a kill/death ratio of 24 to 6. They discuss the large map size and how gameplay dynamics have changed over time, emphasizing how players were more aggressive in the game’s prime. Moving to a new match, they continue securing kills, reaching another near dog call-in, and experience the effects of teammate artillery and Bouncing Betty deaths.
00:06:00
In this part of the video, the player discusses their experience in a challenging game lobby, noting that despite the map size, they are enjoying the gameplay. They highlight multiple instances of achieving kills, including an impressive hip-fire kill, and successfully using artillery and dogs as kill streaks to gain an advantage. The player experiences lag due to poor connection but manages to secure a remarkable score of 32-7 in the game. They also reminisce about old bayonet glitches from “World at War” and express a desire to land a kill with the bayonet, which they accomplish. The segment concludes with their intention to jump into another game despite connection issues, emphasizing their enjoyment and determination.
00:09:00
In this segment of the video, the player manages to achieve significant progress by securing multiple kills, resulting in a positive kill-death ratio. They successfully deploy artillery and call in a set of attack dogs, which contribute further to their kill count. Despite facing challenges, such as opponents with sniper advantages and some connectivity issues, they maintain momentum and end up with a high kill streak. The player expresses enjoyment and satisfaction with the game, particularly appreciating its continued active user base. The video wraps up with the player expressing gratitude and wishing viewers a good day.