The summary of ‘The Helldivers 2 Stratagem Tier List’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:22:56

In the "Helldivers 2" video, the creator provides a detailed evaluation of various strategems and weapons, organizing them into a tier list from F to S. The goal is to guide new players on which tools to prioritize and which to avoid. **Key themes** include effectiveness against different enemy types, usability in various scenarios, and strategic value.

Strategems in the **F and D tiers** are mostly criticized for their inefficacy and limitations, such as the ballistic shield backpack, ineffective machine guns, and hazardous Tesla Towers. Mid-tier items like the anti-material rifle, orbital gas, and jump pack offer moderate utility but are generally outperformed by higher-tier options.

**B-tier strategems**, such as the Eagle Cluster Strike and flamethrower, are recognized for their specific strengths in crowd control and versatility, though they have notable drawbacks. High-tier strategems and weapons, including the spear, autocannon sentry, recoil-less rifle, and Eagle Air Strike, are highlighted for their significant damage output and strategic advantages, particularly in high-difficulty missions.

Top-tier tools, like the orbital rail cannon and energy shield backpack, stand out for their consistent performance and adaptability. The video's overall conclusion stresses the importance of selecting the right tools for specific mission types and enemy encounters, while inviting viewers to share their thoughts on the constantly evolving tier list.

00:00:00

In this segment, the creator addresses fellow “Helldivers 2” enthusiasts, discussing a tier list of strategems from F to S tier. The list aims to help new players identify which strategems are essential and which can be ignored. They start with the F tier, where the ballistic shield backpack is deemed useless due to its ineffectiveness against bugs, compatibility issues with better weapons, and glitchiness. In D tier, the machine gun is criticized for its insufficient damage and slow reload time. Additionally, the Tesla Tower is noted for being more dangerous to teammates than enemies. Lastly, Eagle smokes and orbital smokes are mentioned as situational, often less useful than offensive strategems.

00:03:00

In this segment of the video, the speaker evaluates different strategies and weapons, critiquing their effectiveness. They argue that stealth strategies and certain devices like the anti-personnel minefield and orbital gas are not worth using due to their limitations and inefficiency. The HMG emplacement and laser cannon are also dismissed for restricting movement and underperforming. The machine gun sentry is described as inferior due to limited ammo. The stalwart machine gun is seen as slightly better for its mobility but still not ideal. Lastly, the orbital EMS is considered underrated but still less preferable compared to more effective clearing strikes. Low C tier strategems, such as the early game Eagle strafing run, are noted for being quickly outclassed.

00:06:00

In this part of the video, the presenter evaluates several in-game weapons and tools, providing insights on their effectiveness and limitations. He mentions that certain strikes aren’t effective against heavily armored enemies and suggests opting for higher-tier options. The Eagle 110 mm rocket pods lock onto large targets but often miss and have a small damage radius. The Orbital 120 and 380 are inconsistent in damage, making them unreliable. The antimaterial rifle is noted for its effectiveness against automatons, especially with headshots, but there are better options in higher difficulties. The Orbital Gatling strike concentrates fire on one area but lacks power against armored enemies, while the Orbital Airburst is slightly better but still not ideal. The Guardog is inefficient due to constant reloading. The Jump Pack is highly beneficial for quick in-and-out missions but less so for prolonged use.

00:09:00

In this part of the video, several types of weapons and strategies are evaluated based on their effectiveness in different scenarios:

– **Boba Fett Appearance**: Running away might be better in some fights.
– **Incendiary Mines**: Improved compared to regular mines due to the fire trail but still have significant strategic drawbacks.
– **Shield Generator Relay**: Offers team protection but its health depletes quickly, making it less effective.
– **Expendable Anti-Tank**: Effective against bosses and tanks with its quick cooldown but there are better options available.
– **Orbital Walkin Barrage**: Has a unique linear attack but is too situational to be highly recommended.
– **Eagle Napalm Strike**: Great for crowd control against bugs but lacks sufficient fire damage for heavier enemies.

The discussion then shifts to ‘B tier’ strategems, which are useful but have notable weaknesses:
– **Eagle Cluster Strike**: Excellent for crowd control with a wide radius, capable of taking down heavy targets, though can be risky for inexperienced users.
– **Flamethrower**: Highly effective against bugs but problematic against automatons and prone to user self-ignition even after receiving a buff.

00:12:00

In this part of the video, the speaker reviews various weapons and turrets, evaluating their effectiveness and usability. The rocket Sentry is noted for its potential but requires upgrades to shine. The EMS mortar turret stands out for its long-lasting ammo and effectiveness when used from a distance, particularly in defensive missions against robots. The orbital Precision strike is praised for its lethality if accurately deployed. The Gatling sentry is effective in the early game but less so against tougher enemies, and is preferred over the machine gun turret. The ark thrower is highlighted for its unlimited ammo and capability to damage multiple enemies, though it can also harm teammates. Lastly, the recoilless rifle is recommended for dealing with bosses due to its high damage output and potential team utility.

00:15:00

In this part of the video, the speaker discusses various weapons and strategies, rating them based on their effectiveness. Key points include:

1. The spear is ranked A tier for its tank-killing ability despite its niche use and lock-on requirement.
2. The autocannon sentry is praised for shredding most enemies if placed correctly but criticized for its vulnerability to being destroyed by enemies.
3. The supply pack is considered essential in higher difficulties for providing immediate ammo and supplies, suggesting every team should have one.
4. The grenade launcher is highlighted as an excellent weapon from early to later stages, effective against swarms and various enemies but less so against heavy ones.
5. The AO Cannon is noted for its versatility, ease of use, and ability to kill larger enemies with proper aiming.
6. The Eagle Air Strike is described as very consistent and effective against a wide variety of targets, making it highly valuable despite its simplicity.
7. The rail gun is mentioned at the end, indicating it as the best strategic weapon even following some changes.

Overall, each strategem and weapon’s unique benefits and drawbacks are analyzed to determine their suitability for different situations in the game.

00:18:00

In this segment of the video, the speaker discusses various weapons and tools in the game, focusing on their strengths and recent changes. The previously overpowered weapon has been nerfed, making kills require more skill and precision rather than being guaranteed. Despite this, skilled players can still utilize it effectively. The 500 kg bomb is described as a powerful but situational tool, whereas the orbital laser is praised for its versatility and tracking ability, capable of clearing enemy swarms. The energy shield backpack, despite a recent nerf increasing its cooldown, remains the best shield due to its ability to absorb hits. The guard dog Rover is highlighted for its seemingly endless capacity to fight without overheating, making it highly effective. The mortar Sentry is applauded for its high damage and ability to kill enemies without direct line of sight, particularly excelling in defensive missions. Finally, the Patriot exo suit is introduced as a versatile emergency strategy, offering players a reliable escape option in critical situations.

00:21:00

In this part of the video, the speaker discusses the effectiveness of a powerful weapon with 1,000 bullets and strong rockets, advising to save rockets for larger enemies like Chargers, tanks, and biot Titans while using the gun for smaller foes. The Orbital Rail Cannon is highlighted as the top weapon due to its ability to target and eliminate the strongest enemies, with the added benefit of unlimited use, unlike the orbital laser. The segment concludes with a note that the tier list may change due to game updates and invites viewers to share their opinions on the best and worst strategies in Hell Divers 2.

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