This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:44:00
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00:00:00
In this part of the video, the host discusses various Elden Ring boss weapons and items introduced with the new DLC, evaluating their effectiveness. The focus is on items, Ashes of War, and incantations rather than boss weapons.
– **Regal Omen Bairn (Morgott’s remembrance):** Described as mediocre and pointless in PVE since other spells/incantations perform better. Does not use a memory slot but is not recommended.
– **Divine Beast Talisman:** Increases storm potency by 10%. Useful for storm-based skills but situational and niche.
– **Regal Horn Talisman:** Restores 3 FP per kill, beneficial for killing many small enemies but less effective for boss fights or fewer enemies.
– **Blessed Blue Talisman:** Prefers it as it consistently refreshes FP over time without requiring kills.
– **Death Lightning (Fortissax’s incantation):** Deemed trash for PVE due to low damage and inconsistency, although it looks cool. Ineffective against bosses.
– **Waves of Darkness (Estelle’s Ash of War):** Looks appealing and has some utility, especially AOE and frostbite build-up, but not preferred as an Ash of War.
– **Divine Beast Frost Stomp:** Causes frost buildup and can be enhanced with new talismans. Fun but not favored, as there are more effective options.
– **Blades of Stone:** Summons waves of rocks, has a high intelligence requirement, and is less effective. Other options are preferable.
00:05:00
In this part of the video, the speaker reviews various magical abilities from a game, evaluating their effectiveness and potential use cases.
– **Vortex of Putrescent**: Despite its cool visual effect and ability to be cast from a distance (via torrent), it’s considered largely pointless due to its high intelligence and faith requirements and limited damage output.
– **Lightning Spear**: Originating from Fortissax, it does moderate lightning damage with two spears that can connect for significant stance damage. However, it requires close range to be effective.
– **Burn O Flame**: Obtained from the fire giant, it is praised for its fast casting time and substantial stance damage, making it effective in crowded enemy scenarios, although it lacks super armor during its startup.
– **Reichard’s Rancor**: Viewed as underwhelming, this sorcery requires high intelligence and is situationally effective against stationary bosses due to its multi-hit fire damage. Mobile enemies can easily evade its effects.
– **Bal’s Lightning**: While average for a dragon ability, it does reasonable lightning damage and is arcane-based, allowing use without heavy faith investment. Its main benefit is ease of use for arcane builds.
– **Midas Flame of Frenzy**: This incantation can hold targets effectively and is useful in PvP and against NPCs. However, better Madness-inducing skills are available, and it quickly procs Madness on the user.
– **Ranni’s Twin Moons**: Despite being visually impressive and highly anticipated, its effectiveness is hampered by a shorter-than-expected range. The move lacks the significant impact seen in the hands of bosses.
00:10:00
In this part of the video, the speaker evaluates various abilities and spells in a game, comparing their effectiveness and characteristics:
1. **Initial Spell**: It is fun to use but lacks super armor and high intelligence requirement makes it somewhat disappointing compared to when used by Rana.
2. **Rotten Butterflies**: Considered inferior to Scarlet Aonia in terms of damage and effect, requiring enemies to remain in the area for long durations. It looks aesthetically pleasing but is less practical.
3. **Bal’s Tyranny**: An Arcane-based ability, better than lightning abilities but with a smaller than desired area of effect. It deals decent damage and can stun weaker enemies.
4. **Ral’s Full Moon**: Powerful with high intelligence requirements and works well with a specific scepter to boost potency and slightly debuff enemies, making it solid for intelligence-based builds.
5. **Placu Sax’s Ruin**: Visually impressive but difficult to aim and inconsistent. It does not scale with the dragon communion seal, limiting its potential.
6. **Land of Shadow**: A good multi-hit holy damage move with a good AOE, useful for both multiple enemies and bosses, considered underrated.
7. **Blood Boon**: Initially underestimated, deals solid fire damage, causes damage over time and builds up blood loss quickly and cheaply.
8. **Mesmer’s Orb**: From the DLC, it has great tracking, good damage, and decent super armor, making it one of the speaker’s favorites.
00:15:00
In this segment of the video, the discussion centers around various abilities and weapons in a game. The presenter evaluates the functionality and effectiveness of different abilities, including:
1. **An orb attack**: Emphasizes the importance of fully charging the orb for maximum damage, despite the risk of being knocked out by projectiles from enemies.
2. **Horal Lo’s Earth Shaker**: Praised for its solid damage, great stance, and versatility, making it particularly beneficial for strength-based builds.
3. **Scarlet Aonia**: Highlighted as the best incantation for applying scarlet rot, with a powerful area of effect (AOE) but is expensive to cast.
4. **Light of Micha**: Although it has a high Faith requirement and deals substantial holy damage, it is considered to underperform for its cost and requirements.
5. **Black Blade from Malakith**: Described as the best ability from a boss, it deals significant holy damage and effectively reduces an enemy’s health significantly.
The video transitions to weapons ranked by effectiveness, with specific attention given to:
1. **The Giant’s Red Braid**: Criticized for poor damage, mediocre scaling, and an inefficient Ash of War ability.
2. **The Winged Great Horn**: Noted for its average performance and inefficient debuff ability.
3. **Redon’s Swords**: Mentioned briefly before the video cuts off.
The presenter hands over the ranking task to the girlfriend, who continues evaluating weapons.
00:20:00
In this part of the video, the speaker reviews several weapons, discussing their performance and effectiveness in gameplay.
– **Light and Lord Swords**: Both deal less physical damage and have weaker Ash of War abilities compared to the Star Scourge sword, making them less effective in battle.
– **Shadow Sunflower Blossom**: A fun weapon aesthetically but underperforms due to its high faith requirement and ineffective Ash of War.
– **Gazing Finger**: Derived from the Metor Mother of Fingers remembrance, this weapon is described as unattractive and not having a clear niche, despite a unique and effective Ash of War.
– **Axe of Godric**: Good for early game but outclassed later. It has a powerful Ash of War, “I Command Thee, Kneel,” which is hard to fully execute in combat.
– **Pole Blade of the Bud**: A solid Halbert with good movement and some super armor, though it swings slowly and has low Scarlet Rot buildup, making it best for sweeping smaller enemies.
00:25:00
In this segment of the video, the speaker evaluates several weapons in a game, discussing their usefulness, scaling, and unique abilities. The Scarlet Aonia’s rot effects are compared to a pole blade, which is deemed less effective. The Lion Great Bow is highlighted for its Ash of War but questioned for practicality. Godrick’s Grafted Dragon is described as decent but not exceptional, with a good Ash of War. The Putressence Cleaver is praised for its Ash of War and versatility but criticized for split damage. The Rana’s Twin Blades are noted for their unique magic and fire damage and versatility in combat. The Axe of Godfrey is preferred over Godrick’s weapon for its straightforward, strong melee build. Finally, the Dragon King Cragblade is touched upon for its unique moveset and powerful Ash of War but criticized for its split lightning damage.
00:30:00
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00:35:00
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00:40:00
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