The summary of ‘{ FF7: Ever Crisis } Major Guild Datamine Drop! Lots of Answers to Commonly Asked Questions!’

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00:00:0000:15:08

The video primarily delves into extensive details concerning the features and management of guilds in "Final Fantasy 7 Ever Crisis." Guilds require 100 blue crystals to create and can initially host 30 members, potentially expanding to 35 as they level up. Notable functionalities include assigning up to four submasters, text-to-speech chat, blocking players, posting co-op invites, and managing a favorites list of up to 20 guilds. Guild levels significantly impact player experience, conferring various bonuses every five levels such as weapon enhancement cost reductions and increased character experience, with high-level perks like rare waves and advanced crafting unlocks. Features pertinent to guild battles involve a special stamina type called Guild Energy, with guild ranking contribution playing a key role. Additionally, the speaker discusses new updates, excitement over acquiring new in-game items, and strategic levelling priorities recommended by a character named Vincent. The community and collaborative aspect of guilds are emphasized along with a call to action for viewers to join their Discord for guild recruitment.

00:00:00

In this part of the video, Ryder discusses a major data mine related to guilds in Final Fantasy 7 Ever Crisis. Key details revealed include the cost to create a guild (100 blue crystals) and the presence of achievements that reward guild banners and icons. Guilds will feature 100 levels, requiring 2.7 million total Guild experience to reach the highest level. Initially, guilds will cap at 30 members, with an expected increase to 35 based on the guild level. Ryder also mentions that four submasters can be assigned within a guild, who can accept join requests and kick players. He emphasizes that while these are useful functions, more responsibilities for submasters would be beneficial for guild management.

00:03:00

In this part of the video, the speaker discusses various features and functionalities related to guilds. Key points include:

– Guilds will support up to four users, which exceeded their expectations.
– Guilds will have tags that can be viewed when searched, an active time focus, text-to-speech chat capabilities, and options to block players and post co-op invites.
– Chat stamps can be unlocked and hopefully used in regular co-op.
– Raid battles will have a special stamina type called Guild Energy, although its exact usage is unclear.
– Guild energy can be manually or automatically distributed by the Guild Master, possibly based on contribution scores or event items.
– Contribution likely affects weekly guild rankings, with possible achievements for top positions.
– There will be a mock battle period for testing builds before actual guild battles.
– Daily battles, a login bonus tied to guild contribution, and a favorites list (capped at 20 guilds) are mentioned.
– Players can apply to up to five guilds simultaneously, with a 14-day inactivity auto-kick mechanism and a 24-hour lockout period if kicked or left.
– Guild level requirements are also discussed, with bonus effect boosts every five levels, capping at level 20.

00:06:00

In this part of the video, the speaker discusses how guild levels impact player experience and bonuses. Players receive boosts every five levels, and there are significant experience requirements to level up. For example, reaching level 10 requires 33,100 experience, while capping requires 93,000 experience. Key bonuses include weapon enhancement cost reductions and increased character experience. Guilds can unlock rare wave chances and better solo battle drops. The speaker emphasizes the positive community aspects of guilds despite acknowledging some toxic experiences. Additional bonuses such as higher craft rarity and chocobo-related content unlock at higher guild levels, with chocobos and certain enhancement features becoming available at level 70.

00:09:00

In this part of the video, the speaker discusses a variety of updates and strategies related to guilds, including a potential new high wind update and leveling priorities. They recommend prioritizing Materia, then high wind, Chocobos, and finally battles based on the advice from a character named Vincent. The speaker also touches on the overall benefits of being in a guild, such as cost reductions in the game. They express excitement about the updates but suggest that these might be staggered over one or two weeks rather than released all at once. Additionally, the speaker plans to conduct ticket draws and shares their anticipation regarding the pulls and potential outcomes.

00:12:00

In this segment of the video, the speaker discusses various in-game actions and new acquisitions. They express excitement about obtaining a new weapon, the green megaphone, despite disliking its HP 50% requirement. The speaker decides to continue having the character Cloud look up during skip time and comments on the repetitive nature of the animation. They share their satisfaction with acquiring a new weapon and a duplicate guard stick, and then transition to discussing guild management. The speaker mentions that they are managing an alliance of 13 guilds with a total of 390 members and encourages viewers to join their Discord for recruitment purposes. They conclude by urging viewers to like the video and subscribe for more content related to Final Fantasy 7 Ever Crisis.

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