The summary of ‘THIS GAME IS SUCH A WASTE OF IT'S GOOD ART..’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:11:47

The video discusses the game "Astra Knights of Vaa," with a focus on characters, artwork, and writing. While the game's art and design receive high praise, including satisfactory English voices, the female character designs are critiqued for excessive fan service, potentially alienating some players. The inconsistent and superficial writing, affected by faulty localization and modern English script, detracts from the game's storytelling. Additionally, cultural differences in gaming dialogue norms, such as the use of "iuchi" in Japanese communication, are explored, indicating how these can lead to differing perceptions of dialogue quality. Post-launch improvements in localization, the speaker’s comparison to other gacha games, and critiques of game mechanics like manual stage-ending interactions are also highlighted. Despite the criticisms, the speaker acknowledges some enhancements over time and their overall enjoyment of the game.

00:00:00

In this part of the video, the speaker discusses the game “Astra Knights of Vaa,” focusing on its characters and artwork. They highlight the daily drama associated with the game and express admiration for its art and design. The speaker also touches on the voices in the game, stating that the English voices are satisfactory. However, they critique the female character designs for being overly focused on fan service, which they believe makes the game less appealing to some audiences. They examine several characters, pointing out those they feel are designed with excessive fan service and questioning the overall impact on the game’s reception.

00:03:00

In this part of the video, the speaker expresses disappointment with the writing of a game, highlighting several key issues. The game features a lot of blood and suffers from faulty localization, particularly affecting the English script, which sometimes appears too modern or overly complex. Characters lack consistent voices, and much of the dialogue seems repetitive and superficial, mimicking the breadth rather than the depth of more established games. Specifically, the character ‘Not Pon’ is criticized for stating the obvious and contributing to the lackluster storytelling. Overall, the speaker feels that the stellar artwork is undermined by the clumsy and uninspired writing.

00:06:00

In this segment of the video, the speaker discusses frustrations with a common dialogue trope in certain games, where the protagonist repeats part of what an NPC has just said, akin to the “Solid Snake” approach. This repetition, while potentially seen as annoying or indicative of poor dialogue writing in Western cultures, is explained to be a conscious design choice inspired by Japanese communication norms, termed iuchi, which shows active listening. Additionally, the speaker touches upon cultural differences in gaming, noting that certain dialogue styles may not translate well between different languages and cultures, which can lead to misunderstandings or criticisms about the game’s writing.

00:09:00

In this part of the video, the speaker discusses various aspects of the game “Astral Knights of V” and its reception. Key points include issues with localization at launch, which have since improved, and the speaker’s overall enjoyment of the game compared to other gacha releases. There are design critiques, such as some characters focusing too much on fan service. The story is described as generic but not overly burdensome with dialogue or exposition. The speaker prefers concise storytelling and is critical of the game mechanics, specifically the need to interact with a statue to end a stage instead of it ending automatically. Additionally, comparisons are made with other games, noting that some start with weak stories that improve over time. The segment concludes with a mention of the option to farm stones in the game.

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