This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:26:47
The video provides a tutorial on creating custom characters in the game World of Horror. It explains mod-making capabilities, perk packs, character visuals, starting bonuses, and linked events. The creator demonstrates creating new characters, assigning perks, customizing art files, creating images for character selection, and adding custom statuses or extra perks. The process involves editing files and testing in the game to ensure functionality. Overall, the video emphasizes the simplicity of creating custom characters with patience and highlights the creative flexibility available to players.
00:00:00
In this segment of the video, the creator provides a tutorial on how to make a character in the game World of Horror. They mention the addition of mod-making capabilities in recent updates, which are organized into folders for characters, customizations, and mysteries. The process involves editing Ito files that contain information like the character’s stats, picture, and description. The creator demonstrates how to modify these files to create a new character, emphasizing the simplicity of the process.
00:03:00
In this part of the video, the speaker discusses the concept of “perk packs” in the game. These perk packs contain various perks such as Skilled Butcher and Sharpening Stone that provide benefits like fresh meat and increased weapon damage. The speaker questions the decision to combine perks into packs rather than offering them individually. They suggest building character concepts around these perk packs and refer to a text file in the game’s extra content for details. The video also touches on character visuals represented by PNG files for different character states. Additionally, starting bonuses and linked events are mentioned as ways to enhance characters, each providing unique advantages and items tied to specific character types like tarot girl or Puppet Chan.
00:06:00
In this part of the video, the creator discusses creating a new character named Bot Chan – an old lady with a concept of being a Charisma luck character. The creator plans to give her high Charisma and luck stats but low stats otherwise, contemplating adjusting perception and knowledge. The creator organizes the character files into the Bot Chan folder containing all the sprites, aiming to incorporate humor into the character design.
00:09:00
In this segment of the video, the narrator discusses assigning perks to a character in a game. They consider perks related to shopping, like Obsessive Shopper, Quick Spender, Buying Low, Big Spender, and Chance for Refunding. They discuss adding Me Time and Smooth Talker perks as well. The narrator decides to give the character Me Time and Smooth Talker perks by default and considers adding a third perk related to extra funds. They mention adjusting the character’s stats and abilities based on these perks.
00:12:00
In this segment of the video, the creator discusses creating art files for the character, Bachan. They copy a base file and open it in Krita for editing. Emphasizing the need for a pixel brush, the creator starts editing the file, ensuring the canvas size matches the original. They work on making the shoulders less wide, aiming to depict a female character.
00:15:00
In this segment of the video, the creator is demonstrating how to create various images for a character in a game. They show how to make a character’s outline, in-house picture, and chibi image. The process involves ensuring transparency in the images and copying over certain elements to save time. The final step mentioned is creating an icon for the character. Each image serves a different purpose, such as being displayed in-game or on the character selection screen.
00:18:00
In this segment of the video, the creator demonstrates how to customize character art in a game. They show the process of creating an image for a character select screen, focusing on details like broken nose and crestfallen status. The artist edits layers to add blood splatter for the broken nose and changes the background to green. They then save the image as “status broken nose dot PNG.” The video ends with the completion of character artwork and preparations for the next steps.
00:21:00
In this segment of the video, the creator moves files into the game to add custom statuses or extra character perks. They paste files into the art folder, then start up World Of Horror to test if it crashes. They add a status “hunted by The Cult” to check the character’s stats. Despite finding a new item, they ensure the status works correctly by editing files.
00:24:00
In this segment of the video, the creator demonstrates how to create a custom character in the game. They rename a file, launch the game successfully, add outfit options including a b outfit that causes a crash without it, and then a a outfit. With 2% Doom, they confirm it works, and obtain dog treats and Plus One funds. The perks function, character seems balanced with Fame, not too hard but not the easiest. Creating custom characters only requires time, with the most challenging part being creating the assets. The creator emphasizes that anyone can make a custom character with patience.