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00:00:00 – 00:20:31
The video explores various total conversion mods for Fallout 4, such as Fallout London, Fallout Miami, and Fallout Cascadia, each offering unique settings, stories, and challenges. These mods aim to expand the Fallout universe by introducing new factions, characters, and environments, like Miami Beach and the Pacific Wasteland. Projects like Fallout Vault 13 and Project Aroyo seek to reimagine Fallout 1 and 2 in Fallout 4's engine, preserving the originals' essence while adding modern elements. The video emphasizes the dedication of modding teams and the lasting impact of modding on game communities, showcasing the endless creativity and replayability these mods bring to the gaming experience.
00:00:00
In this segment, the video discusses the delay of the Fallout London mod due to Fallout 4’s update requiring the script extender to be updated. Fallout London is a total conversion mod for Fallout 4 set between Fallout 1 and 2, 50 years before Fallout 4. The mod was anticipated to be as extensive as Fallout 4’s base map and Far Harbor combined. Several standalone releases from the Fallout London team have been made, such as weapons and outfits. The video also mentions other total conversion mods for Fallout 4, including Fallout Miami, which will introduce new factions, companions, and side quests set in a post-apocalyptic Miami Beach. The mods mentioned require the Fallout 4 script extender and use an extended dialogue interface. Release dates are uncertain due to being volunteer projects.
00:03:00
In this segment of the video, the speaker discusses Fallout Miami, a mod for Fallout 4 that follows a self-contained story with subtle pop culture references. The mod allows players to continue the Sole Survivor story and visit the Vacation Wasteland. Florida man makes a subtle appearance, though not a central character. The speaker expresses a desire for more unique characters like an alligator enemy. Players cannot bring companions at the start, but can do so after completing the mod. The speaker mentions Fallout Cascadia, another full conversion mod set in the Pacific Wasteland, with vast forests, urban decay, traits, and a durability system returning.
00:06:00
In this segment of the video, it is discussed that Fallout 4 systems are being implemented in the game, including the return of two new factions: the Republic of Cascadia and the Red Leagues. There is also mention of the New California Republic making a return. The development progress of the mod team for Fallout Cascadia is highlighted, noting challenges such as volunteer turnover. An anecdote is shared about developers remaking forested areas in the game. The segment concludes with positive interactions between the mod team and Bethesda, showcasing a supportive relationship.
00:09:00
In this segment of the video, two ambitious projects are discussed – Fallout Vault 13 and Project Aroyo. Fallout Vault 13 seeks to remake and reimagine Fallout 1 in the Fallout 4 engine, ensuring thorough peer review to maintain the feel of the original game. The project aims to expand on locations, add radio stations, and upscale content for the modern day. Notable design choices include excluding killable kids. The map will feature five unique playable areas to accommodate vast wastelands and cities. Project Aroyo is a similar recreation and reimagining of Fallout 2 in the Fallout 4 engine, with fully revoiced soundtracks and carefully selected songs for radio stations. The chosen one will remain unvoiced, allowing players to imagine their character’s voice.
00:12:00
In this segment of the video, it is discussed that the team working on the Fallout 2 remaster project aims to recreate characters as close to the original designs as possible. There are no plans for a settlement system, but there will be a player home like Fallout 4’s home plate. The player home can be customized but likely not to the extent of creating a tribal village. The project’s lead mentions time as a significant challenge due to it being a non-commercial endeavor. The mod seeks to remake Fallout 2 using Fallout 4’s engine for its flexibility. The modders have not had active contact with Bethesda, but the project aims to recreate New Vegas faithfully in the Fallout 4 engine, including characters, plot, holstered weapons, and dialogue options.
00:15:00
In this segment of the video, the speaker discusses the need to re-record voices and music in mods like Vault 13 and Project Royal due to copyright issues. The project lead, Metth, declines to provide release date estimates to avoid speculation. Challenges for the team include integrating Fallout 4’s quest system with New Vegas’s, and working on complex systems like conditions. Metth highlights revitalizing areas like Prim and Novak in the Mojave as a favorite part of the mod. The project’s history is traced back to scope creep and evolving goals from recreating New Vegas content to a full mod. The team has had some contact with Bethesda, which has supported their work in the past.
00:18:00
In this segment of the video, the speaker discusses the Fallout 4 New Vegas mod, highlighting the modding potential of Fallout 4’s engine. The modding teams exhibit passion and dedication to creating new gaming experiences using the available tools. The speaker emphasizes the endless replayability offered by modding, noting that Fallout 4 remains popular even years after its release due to the community’s continuous modding efforts. The segment concludes with the speaker encouraging viewers to explore the described mods and engage with the community through provided links and discords.