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00:00:00 – 00:20:54
The video comprehensively discusses the strategic considerations for investing in the new commander Liucha in the game Rise of Kingdoms. With a focus on Liucha's significant area-of-effect (AoE) damage and the new Smite modifier, the video explores his optimal utilization, particularly for kingdoms in Season 3 or later. Key points include Liucha's skills, talents, and top pairings, emphasizing his effectiveness in rallies and swarming garrisons. Recommendations prioritize Sargon the Great and Skippy Prime for their damage synergies and talent trees, while pairings with commanders like Guanyu and alternative builds are debated for their strategic value. Despite the substantial benefits Liucha offers, such as increased normal attack damage and defense boosts, players with strong existing commanders like Guan and Skippy might not find him essential unless running multiple infantry marches. Future updates and ongoing testing promise to refine these strategies further.
00:00:00
In this part of the video, the creator discusses whether players should invest in maxing out the new commander Liucha as soon as he becomes available in Rise of Kingdoms. With Liucha’s significant area-of-effect damage and new Smite modifier for skill damage, he appears to be a powerful addition. The video is sponsored by the makers of Rise of Kingdoms and highlights the excitement since players can obtain Liucha for free. The creator notes that Liucha is exclusive to kingdoms that have reached Season 3 or later, contrasting with previous commander drops. The segment outlines Liucha’s skills, talents, and top pairings, and speculates on how players might access him, considering his strong potential even if universal sculptures are required. The detailed breakdown emphasizes his Smite damage capability to five target troops, with a significant damage factor of 2250.
00:03:00
In this part of the video, the speaker discusses the area of effect damage and reduction provided by a new commander skill, highlighting the March speed reduction for enemy troops. The concept of Smite damage is explained, which qualifies as skill damage but is modified by normal attack damage boosts. The speaker mentions plans to test and possibly maximize the commander on the first day. An upcoming potential event for obtaining the commander is mentioned. The video then delves into various boosts provided by the commander’s skills, such as increased defense, March speed, and reduced skill damage taken for infantry units, making the commander highly effective on the map but not in garrisons or resource nodes. Additionally, the skills include attack boosts, a chance to deal extra Smite damage, and debuff enemy troops, enhancing effectiveness in rallies and swarming garrisons despite some limitations.
00:06:00
In this part of the video, the speaker discusses the third skill of a troop that has a 25% chance to launch an extra normal attack during combat. They contemplate whether this extra attack can trigger additional abilities. The speaker then transitions into recommending a talent build based on a similar existing character in the game. They critique a basic infantry and attack build, suggesting an alternative that includes talents like “fight to the death” for increased damage, despite receiving more damage. They also examine the “Marshall Mastery” talent, which increases normal attack damage but reduces active skill damage. The speaker finds this talent a bit odd but worth considering for its mixed benefits. They suggest that future commanders may influence the effectiveness of this build further.
00:09:00
In this part of the video, the speaker discusses their decision to skip investing in the ‘Elite Soldiers’ talent for their game character. They explain that although ‘Elite Soldiers’ offers a 7.5% stat boost spread across defense, health, and attack, they prefer an alternative build that provides 6% march speed, 8% health, and a more advantageous stat distribution. The speaker weighs the pros and cons of different talent allocations, highlighting the importance of march speed and health. They mention that the ‘Effortless’ talent is appealing because it increases damage over time in combat. Ultimately, the speaker believes the alternative build is superior, unless paired with commanders who boost normal attack damage, with a particular focus on the pairing with Sargon the Great due to his high power level and potentially synergistic skills.
00:12:00
In this part of the video, the speaker discusses optimal commander pairings in a game, focusing on the synergy between their skills and damage enhancements. The main recommendation is pairing a character who has a damage-over-time skill with another that can trigger this effect through normal attacks. Sargon is highlighted as a good pair due to his area-of-effect skill damage that complements the first character’s abilities. Skippy Prime is also noted as a strong partner because of his talent tree and high power level. Conversely, pairing Liu Cha with Guanyu is deemed sub-optimal due to lack of synergy. Additionally, pairing with Pirus is considered highly effective due to the substantial attack and skill damage boosts. Other potential pairings, such as CJ, are advised against, as they are not seen to enhance skill damage effectively.
00:15:00
In this segment of the video, the speaker analyzes different commander pairings and their effectiveness, specifically focusing on Leonidas and several other commanders like Harold Sigurdson and Alexander the Great. The speaker believes Leonidas does not offer significant benefits and should remain unused. Harold’s pairing is considered humorous but not necessarily effective despite some damage-boosting synergies. The top recommended pairings are Sargan, Skippy Prime, and Guan, while others like Honda Sadakatsu and Alexander the Great have drawbacks. Ultimately, whether to invest in a new commander, Liu Cha, depends on the player’s existing setups, such as already having Guan and Skippy, which are deemed sufficient for a single infantry combo. The speaker promises updates on the topic as more information becomes available.
00:18:00
In this segment of the video, the speaker discusses the necessity of upgrading to a new commander, Liu Che, in the context of the ongoing game strategy. They note that while Liu Che offers significant benefits, such as increased normal attack damage when attacking strongholds, it is not essential if players already have strong infantry combinations like Sargan and Skippy Prime. The speaker advises against upgrading if only using one infantry march, but suggests pairing Guanyu with Skippy and Sargan with Liu Che for those using two infantry marches. They also mention potential game plan changes if using three infantry marches, and hints at future updates to the equipment system. The video concludes with a promise of further testing and future content updates.