The summary of ‘Are Champions Bosses?? Boss Spec / Major Spec / Minor Spec / Big Ones EXPLAINED! (Destiny 2)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:11:08

The video is an informative guide on categorizing and understanding enemy types in the game Destiny 2, aimed at both new and experienced players. The creator explains the differences between minor, major, and ultra enemies, moving away from traditional terms like bosses and elites. Important details include how to identify enemy types using health bar icons and the appropriate weapon mods to use against them. The minor enemies are identified by gray squares, while major enemies and mini bosses differ in iconography and damage mechanics, with special mentions of the Vorpal Weapon and adept big ones mods. The video also clarifies misconceptions about specific enemies like champions and Hive Shriekers. A detailed graphic by Court further assists in understanding these classifications. The speaker concludes by promoting viewer engagement and announcing a special event in the game.

00:00:00

In this part of the video, the creator introduces themselves and explains the video’s purpose, which is to clarify the different types of enemies in Destiny 2 for both new and veteran players. The video was initially aimed at newcomers but also contains valuable insights for experienced players. Various questions such as “Are champions bosses?” and “What is a rank-and-file enemy?” are addressed. The creator explains how to categorize enemies beyond just their health bar colors and traditional weapon mods, suggesting a more efficient system using the terms minor, major, and ultra instead of the old boss, major, and minor categories. Before diving into the details, the video features a sponsored segment promoting Ridge Wallets, highlighting their sleek, efficient, and durable design with a lifetime warranty and various styles.

00:03:00

In this part of the video, the speaker provides a detailed explanation of various enemy categories and how they can be identified and targeted in the game. They introduce a diagram that classifies enemies under minor, major, and ultra umbrellas, each with distinct subcategories. The main focus is on visually identifying enemy icons, particularly the shape of the symbol next to the health bar, as this is crucial for knowing which weapon mods to use.

Minor enemies are marked with a basic gray square and take 7.7% more damage from a minor spec. Major enemies, including elites, feature a shield-like icon and are affected by the major spec and adept big ones mods, also taking 7.7% additional damage. The speaker demonstrates this in-game with a scout rifle, showing how damage changes when different mods are applied.

They also explain that mini bosses, typically found in high-level PvE content, differ from elites in that they are susceptible to the vorpal weapon mod, but not to the boss spec. Through gameplay footage, the speaker highlights the consistent damage outputs when using various mods against these mini bosses, confirming the accuracy of the provided cheat sheet.

00:06:00

In this part of the video, the speaker discusses the nuances of damage mechanics in a game, focusing primarily on how different weapons and specs affect various enemy types. They illustrate that while Vorpal Weapon does extra damage to champions, these enemies are not classified as bosses and instead take more damage from major specs and adept big ones. The speaker further clarifies that large blockers, like champions, are mini-bosses and also take extra damage from Vorpal Weapon but not boss specs. They explain that certain enemies coded as vehicles, like Hive Shriekers, take more damage from Vorpal Weapon due to their classification. A brief anecdote about Gorgons indicates that contrary to some beliefs, they are not vehicles but elites, which affects how certain weapons, like the Wardcliff Coil, interact with them.

00:09:00

In this part of the video, the speaker explains the distinction between different types of enemies in a game, emphasizing that Gorgons are classified as elites, not vehicles or bosses. They highlight a clean, detailed graphic created by a friend, Court, that provides information on enemy types and weapon perks. The segment underscores the value of the adept big ones weapon mod for its versatility in dealing with various enemy types, eliminating guesswork. Additionally, the speaker thanks viewers, encourages them to follow Court on Twitter, like the video, subscribe, and gives a shoutout to their patrons. They also mention a special event where viewers can earn a special emblem by matching up with them in PvP on November 8th at 3 p.m. Pacific time.

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